Hiya, I have a very simple (QML-only) example with ShaderEffect and ShaderEffectSource that runs fine on my system but has an issue on my Playbook. I'm using Qt 5.1 alpha. On the playbook I get a black square in the ShaderEffectSource texture where the ShaderEffect is. Its a bit hard to explain, but some pictures might help:
desktop (correct output): http://i.imgur.com/COPnPj5.png playbook (incorrect... will alternate between 1 and 2 when I call ShaderEffectSource's scheduleUpdate() method): 1 - http://i.imgur.com/cSPa6Qd.png 2 - http://i.imgur.com/wWSjQqT.png In the image ShaderEffectSource's sourceItem is the root item of the QML document. On the right side is the ShaderEffect output, all its doing is drawing the texture from ShaderEffectSource to a smaller rectangle on the right half of the screen. code: http://pastebin.com/raw.php?i=e8pY7uM7 Is this a bug? Or am I just using ShaderEffectSource wrong? Regards, Preet
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