On Fri, Apr 26, 2013 at 6:05 PM, Alan Alpert <4163654...@gmail.com> wrote: > For the image case you can use > http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick-particles2-maskshape.html > . That should be fairly simple. > > Unfortunately the arbitrary item case is not so simple. I believe you > have to use a > http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick-particles2-customparticle.html > , use ShaderEffectSource to get the other Item into the custom > particles shaders as a texture, and use that texture as a filter to > play only particles that end up inside that texture (or if exploding > from it, which end up inside the texture but play the particles > backwards). > > -- > Alan Alpert > > On Fri, Apr 26, 2013 at 2:20 AM, Mark <mark...@gmail.com> wrote: >> Note: I said image but i meant any Item {...} based object. With a >> result like for example this: >> http://www.youtube.com/watch?v=FB4SZCTIcuo (first few seconds) Now >> that is for text, but if the "effect" works on items then the content >> of that item shouldn't matter i suppose. >> >> On Fri, Apr 26, 2013 at 10:19 AM, Mark <mark...@gmail.com> wrote: >>> Hi, >>> >>> I guess this is possible, but i don't know how. I'm searching for docs >>> somewhere that explain how i can dissolve an image using QML Particles >>> or the other way around let it appear using particles. >>> >>> How can this be done in QML? >>> >>> Regards, >>> Mark >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest
oh wow, that's awesome! Going to play with that one. Though i really have no clue how to play with the reverse one (building a picture from particles instead of breaking it down) Thank you very much, Alan! _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest