Hi, Josh!

Although I haven't tried Qt for for iOS (I do develop for iPhone some time), 
but I believe this should also follow Apple's policy.

1) If you want to test your app on real device (not just on virual machine), 
you must got an Apple developer account ($99/y). This will give you a signature 
to load your app to your regiestered device (even just for testing). You could 
follow Apple's steps.

2) iOS app could not install to devices directly if they are not jailbroken. 
That's Apple's limition.

Cheng Liang
Nanjing, China
http://www.devbean.net

> Date: Tue, 9 Apr 2013 14:13:55 -0700
> From: jnf...@grauman.com
> To: interest@qt-project.org
> Subject: [Interest] Qt5.1 for iOS
> 
> Hello all,
> 
> I'm interested in diving into using Qt5.1 on iOS. Before I do though (I'm 
> not a Mac or iOS user) I have two quick newbie questions for iOS:
> 
> 1) I keep hearing that iOS is "locked down" or a "walled garden". If I buy 
> an iPad or whatever, is it pretty easy for me to compile/build my app and 
> load onto my device? (I do have a Mac for development purposes, but no 
> iPad/iPhone yet). How is this normally done?
> 
> 2) Once I have built/developed my app, is there any way to get my app onto 
> other devices (besides the App store)? Can people download my app if their 
> OS isn't jailbroken, or does it have to go through the App Store? Is there 
> a way for users to put the app on their own iPad/iPhone (through USB for 
> example)?
> 
> Thanks!
> 
> Josh
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