Hi! I'm implementing a plugin for Qt Multimedia for playing video and audio using hardware acceleration. When opening a content which includes video, I need to instantiate an OpenGL texture and an EGLImageKHR. To do this I need to be in the thread with the current OpenGL context, which should be the renderer thread.
I did this in a custom QML component (in the updatePaintNode method), and everything is working correctly: but how do I execute my code in the renderer thread of the scene graph from a Qt Multimedia plugin? What options do I have? I quickly read the Qt Multimedia plugin for Android, but that is a little different because the texture is instantiated by the SurfaceTexture java class. Thanks! Luca
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