Hi Jens, On Tue, 12 Feb 2013 11:59:59 +0000 Bache-Wiig Jens <jens.bache-w...@digia.com> wrote: [snip] > Hi Mark. > > There is indeed a mistake in this example. You can think of Canvas as an > Image Item that you paint on and the coordinates you specify in the > paint function are local to that Image. Things that are painted outside > of the Canvas rectangle will be clipped away and discarded. > > In other words you should not use the x and y properties in the Canvas > paint function itself since they will be used as the offset of the Image > element resulting from the Canvas paint function. Each Triangle must be > painted by itself with the origin starting at 0,0. To make it work you > can simply redefine your paint function like this: > > // Triangle.qml > import QtQuick 2.0 > Canvas { > id: triangle > antialiasing: true > property color color: "white" > onPaint: { > var ctx = getContext("2d"); > ctx.save(); > ctx.fillStyle = color; > ctx.moveTo(width / 2, 0); > ctx.lineTo(width, height); > ctx.lineTo(0, height); > ctx.closePath(); > ctx.fill(); > ctx.restore(); > } > } > > And it should work fine.
Yes, it does. Thanks for spotting my silly mistake:-) -- Mark Summerfield, Qtrac Ltd, www.qtrac.eu C++, Python, Qt, PyQt - training and consultancy "Programming in Go" - ISBN 0321774639 http://www.qtrac.eu/gobook.html _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest