> > They concept is to use the GPU-buffer (maybe a FBO) as a texture > (that's how it's done on the desktop and other embedded HW) > > That why you can use the video in the same matter as any other item in your > SceneGraph (e.g. transform, translate, shadereffect, mapping on 3D-items,....) > > ... so it's about features and flexibility. > > If you want a straight, simple, pixel- and color-perfect video-player... the > HW-plane sounds like the better choice. > If you want to apply shadereffects to it > (http://www.youtube.com/watch?v=SMRln8FJvKc) you have to have a video-texture.
Yeah, I guessed that much! :) Thanks for the info though. Regards, -mandeep > > > Greets > Thomas > > >> >> -mandeep >> >> > Just how that magic would happen, and what else is needed to >> > expose the buffer(s) to Quick2 is left as a rather large exercise >> > for the reader(s). >> > >> > Regards, >> > >> > >> > Eric >> > _______________________________________________ >> > Interest mailing list >> > Interest@qt-project.org >> > http://lists.qt-project.org/mailman/listinfo/interest >> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest