Hi,

It would be preferable if you start your own thread.

I'm sorry but I cannot help. I still don't know how to create custom Item3D.

Olivier.




>________________________________
> De : Ramakanthreddy_Kesireddy <ramakanthreddy_kesire...@mahindrasatyam.com>
>À : Sean Harmer <sean.har...@kdab.com>; "interest@qt-project.org" 
><interest@qt-project.org>; BOUCARD Olivier <boucard_oliv...@yahoo.fr> 
>Envoyé le : Mardi 11 décembre 2012 5h03
>Objet : RE: [Interest] [Qt3D] Is it usable yet?
> 
>Hi,
>
>I would like to see Text in 3D space as I had been trying hard for the last 
>week to render text in 3D space using custom QQuickItem3D but somehow couldnot 
>manage to render text.
>
>Your help in this is greatly appreciated.
>
>Best Regards,
>Ramakanth
>
>________________________________________
>From: 
>interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam....@qt-project.org 
>[interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam....@qt-project.org] 
>on behalf of Sean Harmer [sean.har...@kdab.com]
>Sent: Monday, December 10, 2012 4:57 PM
>To: interest@qt-project.org; BOUCARD Olivier
>Subject: Re: [Interest] [Qt3D] Is it usable yet?
>
>Hi,
>
>On Monday 10 December 2012 10:59:23 BOUCARD Olivier wrote:
>> Hello guys,
>>
>> First, is this a good place to talk about Qt3D?
>
>For use of it yes this is fine. For development of it development@ would be
>better.
>
>> This weekend I was playing with Qt5 and Qt3D.
>
>Glad to see there is interest in this module :)
>
>> So I built Qt5 and Qt3D from Git using the official documentation.
>> And the result is that it is partially usable.
>
>Yes that agrees with my experiences too.
>
>> So my first question is: is Qt3D ready?
>
>Short answer, no. As you say it is partially usable. However, there has been
>some bit-rot as other modules have developed and Qt3D has stagnated given the
>situation this year.
>
>Longer answer is that we are discussing what we wish to do with Qt3d in the
>longer term. As a result I cannot promise that the API will not change at this
>stage.
>
>If you have specific features you would like to see then please raise them in
>JIRA or on the mailing list.
>
>One major idea that we have had is to provide integration between Qt5 and
>other scene graphs such as OpenSceneGraph and OGRE.
>
>> I have two problems:
>>       * The big one is that when I try to use "Qt3D.Shapes 2.0" in my QML 
>>I've
>> got the error "module "Qt3D.Shapes" is not installed" at run time. The
>> module "Qt3D 2.0" is working.
>
>There is a patch pending to fix this:
>
>https://codereview.qt-project.org/#change,40458
>
>However, some other stuff needs to go in first to allow the CI system to
>actually pass. There's a few other tidy-up's pending too. I will hopefully get
>these sorted out this week now that devdays is over.
>
>> * The small one is that the QML editor does
>> not recognize the "import Qt3D 2.0" command (error "QML module not found").
>> But the strange thing is that it recognizes the "import Qt3D.Shapes 2.0"
>> commands. Any help will be appreciated.
>
>Not sure about this one off-hand. I'll take a look once the other patches are
>merged.
>
>Kind regards,
>
>Sean
>--
>Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
>Klarälvdalens Datakonsult AB, a KDAB Group company
>Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
>KDAB - Qt Experts - Platform-independent software solutions
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