Hi,
Iam using Qt5 beta2 on ubuntu desktop Linux and latest Qt3D sources to render text in 3D space. Iam not sure how can we render text in drawItem(QGLPainter *painter) as there are incorrect codes in this function TextItem3D::drawItem(). Please let me know in this regard. Class TextItem3D: public QQuickItem3D { Q_OBJECT Q_PROPERTY(qreal xPos READ xPos WRITE setXPos NOTIFY positionChanged) Q_PROPERTY(qreal yPos READ yPos WRITE setYPos NOTIFY positionChanged) Q_PROPERTY(QString textString READ textString WRITE setTextString NOTIFY textStringChanged) Public: Explicit TextItem3D(QObject *parent=0); ~TextItem3D() { } qreal xPos() const { return x;} void setXPos(const qreal &xPos); qreal yPos() const { return y;} void setYPos(const qreal &yPos) qreal zPos() const { return z;} void setZPos(const qreal &zPos); QString textString() const { return mTextString;} Void setTextString(const QString &); Q_SIGNALS: void positionChanged(); void textStringChanged(); protected: void drawItem(QGLPainter *painter) private: qreal x,y,z; QString m_TextString; QGLSceneNode *m_geometry; bool m_ChangeFlag; };QML_DECLARE_TYPE(TextItem3D) void TextItem3D::setXPos(qreal xPosition) { If(x!=XPosition) { x= XPosition ; m_ChangeFlag = true; emit PositionChanged(); update(); } Void TextItem3D::drawItem(QGLPainter *painter) { If(m_ChangeFlag || m_Geometry) { If(m_Geometry) delete m_Geometry; QGLBuilder builder; QGeometryData textCollection; builder.newSection(); //INSERT Bitmap text OpenGL code like Points or Line builder.appendAttribute() //wrong....? builder.CurrentNode() ->setX(x); builder.CurrentNode() ->setY(y); builder.CurrentNode() ->setZ(z); builder.CurrentNode() ->setDrawingMode();//wrong ...? m_Geometry = builder.finalizedSceneNode(); m_ChangeFlag = false; } m_Geomtery->draw(painter); } Thanks and Regards, Satya
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