sorry, missed the list in reply.

On Thu, Nov 8, 2012 at 8:06 PM, [email protected] <
[email protected]> wrote:

>
>
> On Thu, Nov 8, 2012 at 8:00 PM, Samuel Rødal <[email protected]>wrote:
>
>> On 11/08/2012 01:55 PM, [email protected] wrote:
>> > I am still stuck with qt 4.8.3 with qpa. It always compiles, but I never
>> > got it to work.
>> > Now when i try the application its failing at load time itself
>> > # ./hellogl_es2 -qpa -platform egl
>> > Failed to load platform plugin "egl". Available platforms are:
>> > Minimal
>> >
>> > if I try Minimal, I get a segfault.
>> > ./hellogl_es2 -qpa -platform Minimal
>> > Segmentation fault
>> >
>> > backtrace from gdb shows that it crashes in
>> > QGLContext::chooseContext(QGLContext const*) ()
>>
>> The minimal plugin doesn't support OpenGL.
>>
>> > I have no idea what to do next. why didn't I get eglfs plugin when I had
>> > specified -egl in configure.
>>
>> Try specifying -eglfs and -opengl es2 when running configure and see
>> what the configure output says.
>>
>> -eglfs was not recognized by configure as a valid option.

> I will try that tomorrow. I had tried specifying -qpa eglfs. But that
> didnt help.
> I compiled by actually going to  src/plugins/platforms/eglfs. Surprisingly
> makefile was there. The build system ran qmake on it, but somehow never ran
> make.
> Right now I dont have board to test it. I will get board again tomorrow. I
> will test it and let you know.
>
I have the plugin manually compiled. It loads but fails to create surface.
 Could not create the egl surface: error = 0x300b
I think I need to do some platform specific patching in plugin. I am
looking into that now.

>  --
>> Samuel
>> _______________________________________________
>> Interest mailing list
>> [email protected]
>> http://lists.qt-project.org/mailman/listinfo/interest
>>
>
>
>
> --
> cheers,
> pritam
>



-- 
pritam



-- 
pritam
_______________________________________________
Interest mailing list
[email protected]
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to