On Fri, Oct 12, 2012 at 6:51 PM, Attila Csipa <q...@csipa.in.rs> wrote:
> > I personally never was too great of a fan of the Simulator, but what's > the problem with the deployment code? A lot of that is either target > dependant (=deprecated if it's for Symbian/Maemo) and/or still in > QtCreator. To make it worse, IANAL, but it sounds to me it's not only a > technical question, but also legal as you can't (re)distribute the Nokia > sysroots/toolchains (so you would still need to download the old SDK and > hack out pieces into your install...). Of course if under embedded you > meant something non-Nokia related, it's a different story, IMBWOTO but > those targets were never part of the 'default' Qt SDK > distributions/installs. > > I agree you with Simulator issue but then about other targets. Symbian is deprecated but other Mobile targets were not. The strength of Qt is being cross platform and that's not only that you could get Qt libraries that support multiple platforms bot also that you could use your QtCreator to compile same projects for multiple platforms. To Qt survive in mobile space, the Qt SDK is must and it rather should be enhanced to support also platforms that were not in Nokia version, Android and iOS. Currently they are in separate OSS branch that comes with their own QtCreator. Even larger proble that having separate QtCreator for every mobile target is that no-one of them accepts same project .pro.usr . So, when I compile my application with standard QtSDK, i lose all my Android or iOS project settings. I don't yet know what is Digia's plan in future with Mobile platforms but least we should have SDK where new targets could be installed under same SDK as plugins and if there is in .pro.user target that is not supported by current , it is just ignored and not rejected. There is no legal problems and no need to distribute any proprietary stuff with SDK. Extra proprietary components could be downloaded and installed separately with installer. As mobile targets, may be Symbian is deprecated but MeeGo lives via Mer and Jolla. Android and iOS are mandatory parts of SDK if we would like to call it as a cross platform. Kate > Attila > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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