> From: Jason H <[email protected]>

>To: BRM <[email protected]>; Interests Qt <[email protected]> 
>Subject: Re: [Interest] Questions about QGraphicsWidget
>I think you're kinda thinking about it wrong. 


You're right - I probably am. I'm quite use to QWidget still, and trying to get 
my head around some of the differences for QGraphics.


>First, there is QGraphicsItemGroup, which would probably do what you want, and 
>automatically provides a boundingRect() as the unsion of all child bounding 
>rects.


An interesting idea.

I had been planning on using the QGraphicsItemGroup to capture the larger 
widget set with all the lines, text, and data displays; while having this 
widget just deal with the data and its overlay. And looking a little closer I 
guess I can add a group to be within another group...I'll have to look into 
this more.


>When custom drawing your item always draw it "native" resolution. let the 
>Scene work out the scaling and scaled bounding rect. You only need to worry 
>about yourself at 1:1 scaling.


I'd be glad to once I can figure it out. KISS is a very good principle to live 
by.

Thanks,


Ben


> From: BRM <[email protected]>
>Subject: [Interest] Questions about QGraphicsWidget
> 
>I'm working on a QGraphicsWidget version of something I already have a QWidget 
>version of; namely because I need to add some features where I need to overlay 
>items, lines, and text in a way that QWidget does not support (namely the 
>addition of the text information) - presently I'm just focused on getting to 
>the point of equivalence with what I had under QWidget.  In doing so I have 
>taken my one QWidget and converted it into a series of QGraphicsWidgets, and 
>added a parent QGraphicsWidget that will contain at most two of the 
>sub-widgets - the data being drawn, and
its ideal overlay. (I originally had just one QGraphicsWidget but found it 
simplified things if I split stuff out. I figured this would be an advantage 
since I can overlay stuff in QGraphics* where I could not under QWidget.)
>
>
>Question #1: The parent widget has two widgets within it. At this time I'm not 
>using a QGraphicsLayout of any sort as none seem to match doing the overlay I 
>need - that is, the two widgets will be in different Z-levels (1 and 2), and 
>if both are visible then they will be nearly the same coordinates in their 
>parent coordinate system. Or am I missing something and this would be 
>supported by one of the existing QGraphicsLayouts? Do I really even need a 
>QGraphicsLayout to manage these, or is there a simpler way to do it? I'm 
>thinking the geometry would be that of the farthest extremities of the 
>combination of the two widgets when both are visible, or just the one widget 
>when only one is visible. The parent widget will likely
sit in a QGraphicsLayout of some sort when I am done.
>
>
>Question #2: I'm having an issue with scaling of the drawing. If I understand 
>QTransform::scale() correctly, then it maps the coordinates being used from 
>one coordinate system to another. I am trying to keep the drawing within the 
>boundaries of the widget itself, but using the 
>boundingRect().contains(pointToDraw) does not keep any points from being drawn 
>when the leave the boundingRect(). I didn't have to worry about this with 
>QWidget as QWidget clipped what was being drawn (or at least displayed) on the 
>boundaries of the widget; while QGraphicsWidget doesn't do that - it'll gladly 
>leave artifacts. Am I missing an easy way to keep it from leaving artifacts?
>
>TIA,
>
>Ben
>
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