*Exactly Bryan, Interpolating the pixels is very easy, but for each scribbling, we may experience a certain amount of lag if we scribble fast due to the calculations/ function calling overhead involved.
Also in my previous mail, the definition of the drawLineTo would be (instead of ScribbleArea) ** void myPaint::drawLineTo(const QPoint &endPoint) { ... .. } Thanks for replying Bryan! *
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