Hi, I am trying to calculate the fps of my application. I know in general how to do it, but my implemented QGLWidget doesn’t work properly. The paintGL() Method doesn’t get called.
That’ how my own Widget GLWidget looks like: GLWidget.h #include <QGLWidget> #include <QTime> class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0 ); protected: void paintGL (); private: int m_frameCount; QTime m_time; }; GLWidget.cpp #include "glwidget.h" #include <QDebug> GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent) { m_frameCount = 0; } void GLWidget::paintGL() { if (m_frameCount == 0) { m_time.start(); } else { qDebug("FPS is %f ms\n", m_time.elapsed() / float(m_frameCount)); } m_frameCount++; qDebug() << "frameCount: " << m_frameCount; QGLWidget::paintGL(); } And that’s my main.cpp int main(int argc, char *argv[]) { QApplication a(argc, argv); QGraphicsScene scene; QGraphicsView view(&scene); GLWidget *gl = new GLWidget(); view.setViewport(gl); view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); view.show(); return a.exec(); } My problem is that it works hardware accerlated but the paintGL() Method doesn’t get called… Any Ideas? Regards, Dietrich Gossen Continental Engineering Services
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