Hi, somehow the Hardware Accerlation with GLWidget doesn’t work. I think I am missing something trivial. thats how my code looks like: 1. int main(int argc, char *argv[]) 2. { 3. QApplication a(argc, argv); 4. a.setGraphicsSystem("native"); 5. 6. QGraphicsScene scene; 7. scene.setSceneRect(0.0, 0.0, 500.0, 500.0); 8. 9. 10. QGraphicsView view(&scene); 11. view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); 12. view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); 13. 14. QGLFormat fmt = QGLFormat::defaultFormat(); 15. 16. fmt.setDoubleBuffer(true); 17. fmt.setSwapInterval(1); 18. 19. QGLWidget* glWidget = new QGLWidget(fmt); 20. 21. view.setGeometry(0, 0, 500, 500); 22. view.setViewport(glWidget); 23. 24. view.setViewportUpdateMode( 25. QGraphicsView::FullViewportUpdate); 26. 27. view.viewport()->setAttribute(Qt::WA_OpaquePaintEvent); 28. view.viewport()->setAttribute(Qt::WA_NoSystemBackground); 29. 30. 31. MainWindow w(&scene); 32. 33. view.show(); 34. 35. return a.exec(); 36. } The cpu load ist steally quite heavy (~90 %) Does anyone has an idea why it’s not working? I am using the same settings with a QML/C++ application and it works fine .. with hardware accerlation.
Dietrich
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