On 12/17/2011 10:15 AM, Bo Thorsen wrote: > >> When the user selects Wobble from the list of effects, a Loader is used >> to create a WobbleEffect item, and the id of this item is assigned to >> the effect property of the ParameterPanel. What I then want to happen is >> for sliders to be created and connected [...] > As you say, this is pretty easy to do with C++ introspection. So why not > use that? Export a C++ function to QML that does this. > > I don't know of a way to do this in QML, but I'd be happy to know. So > anyone with this knowledge, please step up and describe it.
You can probably do it trough javascript as well. For instance, I have a Piece.qml that acts as kind of "class header" to create instances of Piece qml objects. From javascript I the do: var component = Qt.createComponent("Piece.qml"); pieces.push(component.createObject(gameBoard, {"x": xpos, "y": ypos, "width": pw, "height": pw} to setup a gaming board. To connect the signals, at the end of Piece.qml I have something like: Component.onCompleted: { mouse.swipe.connect(Ui.movePlayer) Where mouse.swipe is a signal I created for MouseArea {id: mouse ...} and where Ui is my javascript, movePlayer being a function in there. Then to clear the board and remove the objects from screen I do: for (var i in pieces) pieces[i].destroy() So to lookup in docs is Qt.createComponent, createObject, connect, destroy. quickhit example is QtSDK is a full example to play around with. Hope this helps a bit, Harri _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest