On ma, 2016-07-25 at 08:44 +0100, Chris Wilson wrote:
> We still have lots of comments that refer to the old ring when we mean
> struct intel_engine_cs and its hardware correspondence. This patch fixes
> an instance inside hangcheck to talk about engines.
> 

These could be squashed down a bit too. 

Reviewed-by: Joonas Lahtinen <[email protected]>

> Signed-off-by: Chris Wilson <[email protected]>
> ---
>  drivers/gpu/drm/i915/i915_irq.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index 7104dc1463eb..f5bf4f913a91 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -3140,13 +3140,13 @@ static void i915_hangcheck_elapsed(struct work_struct 
> *work)
>                               }
>                       } else {
>                               /* We always increment the hangcheck score
> -                              * if the ring is busy and still processing
> +                              * if the engine is busy and still processing
>                                * the same request, so that no single request
>                                * can run indefinitely (such as a chain of
>                                * batches). The only time we do not increment
>                                * the hangcheck score on this ring, if this
> -                              * ring is in a legitimate wait for another
> -                              * ring. In that case the waiting ring is a
> +                              * engine is in a legitimate wait for another
> +                              * engine. In that case the waiting engine is a
>                                * victim and we want to be sure we catch the
>                                * right culprit. Then every time we do kick
>                                * the ring, add a small increment to the
-- 
Joonas Lahtinen
Open Source Technology Center
Intel Corporation
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