Chris Wilson <[email protected]> writes:

> Remove some redundant kernel messages as we deduce a hung GPU and
> capture the error state.
>
> v2: Fix "hang" vs "no progress" message whilst I was there
>
> Signed-off-by: Chris Wilson <[email protected]>
> ---
>  drivers/gpu/drm/i915/i915_irq.c | 41 
> ++++++++++++++++++++++++++---------------
>  1 file changed, 26 insertions(+), 15 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index 34e25fc2b90a..860235d1e0bf 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -3083,9 +3083,8 @@ static void i915_hangcheck_elapsed(struct work_struct 
> *work)
>               container_of(work, typeof(*dev_priv),
>                            gpu_error.hangcheck_work.work);
>       struct intel_engine_cs *engine;
> -     enum intel_engine_id id;
> -     int busy_count = 0, rings_hung = 0;
> -     bool stuck[I915_NUM_ENGINES] = { 0 };
> +     unsigned hung = 0, stuck = 0;
> +     int busy_count = 0;
>  #define BUSY 1
>  #define KICK 5
>  #define HUNG 20
> @@ -3103,7 +3102,7 @@ static void i915_hangcheck_elapsed(struct work_struct 
> *work)
>        */
>       intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
>  
> -     for_each_engine_id(engine, dev_priv, id) {
> +     for_each_engine(engine, dev_priv) {
>               bool busy = intel_engine_has_waiter(engine);
>               u64 acthd;
>               u32 seqno;
> @@ -3166,10 +3165,15 @@ static void i915_hangcheck_elapsed(struct work_struct 
> *work)
>                                       break;
>                               case HANGCHECK_HUNG:
>                                       engine->hangcheck.score += HUNG;
> -                                     stuck[id] = true;
>                                       break;
>                               }
>                       }
> +
> +                     if (engine->hangcheck.score >= 
> HANGCHECK_SCORE_RING_HUNG) {
> +                             hung |= intel_engine_flag(engine);
> +                             if (engine->hangcheck.action != HANGCHECK_HUNG)
> +                                     stuck |= intel_engine_flag(engine);
> +                     }
>               } else {
>                       engine->hangcheck.action = HANGCHECK_ACTIVE;
>  
> @@ -3194,17 +3198,24 @@ static void i915_hangcheck_elapsed(struct work_struct 
> *work)
>               busy_count += busy;
>       }
>  
> -     for_each_engine_id(engine, dev_priv, id) {
> -             if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
> -                     DRM_INFO("%s on %s\n",
> -                              stuck[id] ? "stuck" : "no progress",
> -                              engine->name);
> -                     rings_hung |= intel_engine_flag(engine);
> -             }
> -     }
> +     if (hung) {
> +             char msg[80];
> +             int len;
>  
> -     if (rings_hung)
> -             i915_handle_error(dev_priv, rings_hung, "Engine(s) hung");
> +             /* If some rings hung but others were still busy, only
> +              * blame the hanging rings in the synopsis.
> +              */
> +             if (stuck != hung)
> +                     hung &= ~stuck;
> +             len = snprintf(msg, sizeof(msg),
> +                            "%s on ", stuck == hung ? "No progress" : 
> "Hang");
> +             for_each_engine_masked(engine, dev_priv, hung)
> +                     len += snprintf(msg + len, sizeof(msg) - len,
> +                                     "%s, ", engine->name);
> +             msg[len-2] = '\0';
> +

msg[len-1] ?

snprintf returns the bytes that would have been written so there
is possibility to overwrite the stack here. Safer to use
scnprintf 

-Mika



> +             return i915_handle_error(dev_priv, hung, msg);
> +     }
>  
>       /* Reset timer in case GPU hangs without another request being added */
>       if (busy_count)
> -- 
> 2.8.1
>
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