Sorry I'm not tracking all the MOCs discussions.  I just want to indicate what 
the coherency means in SoC for BXT.

GTI sets the non-inclusive bit on the IDI interface based on how it treats the 
memory.  In BXT case where there is no uncore cache, "non-inclusive" just 
indicates snoop or not.  BXT has a snoop filter in order to make the latency of 
snooping GT from a core roughly similar to snooping another core.

For BXT:
If GTI sets non-inclusive=0 (i.e. coherent): transaction looks up in the SF and 
the SA snoops the cores.  The potential impact here is that for high BW 
coherent traffic, the SF will become the BW limiter of the system and cap BW at 
33% * 34GBps. For writes like WCILFs snoops to cores must be resolved before SA 
requests WR data from GT.  For reads the common case should have no impact 
because snoop latency is generally much less than memory data latency.  In 
general snoop latency for a core is relatively small, but there is also the 
prospect that a core could be down (e.g. ratio change) or loaded w/ snooping.
If GTI sets non-inclusive=1 (i.e. non-coherent): transaction takes the SF 
bypass and the SA does not snoop the cores.  This is best for high-BW since it 
removes the SF bottleneck and doesn't require core interaction.

Thanks, Mike


-----Original Message-----
From: Tamminen, Eero T 
Sent: Tuesday, April 26, 2016 10:19 AM
To: Daniel Vetter <[email protected]>
Cc: Chris Wilson <[email protected]>; Deak, Imre <[email protected]>; 
[email protected]; Rantala, Valtteri 
<[email protected]>; Frederick, Michael T 
<[email protected]>; Ville Syrjälä <[email protected]>
Subject: Re: [Intel-gfx] [PATCH v2 2/2] drm/i915/bxt: Fix inadvertent CPU 
snooping due to incorrect MOCS config

Hi,

On 26.04.2016 17:30, Daniel Vetter wrote:
> On Tue, Apr 26, 2016 at 05:26:43PM +0300, Eero Tamminen wrote:
[...]
>> What this kernel ABI (index entry #2) has been agreed & documented to 
>> provide?
>>
>> I thought this entry is supposed to replace the writeback LLC/eLLC 
>> cache MOCS setting Mesa is using on (e.g. BDW) to speed up accesses 
>> to a memory area which it knows always to be accessed so that it can be 
>> cached.
>>
>> If app runs on HW where LLC/eLLC is missing, giving the app extra 
>> slowdown instead of potential speedup sounds like failed HW 
>> abstraction. :-)
>
> Well mesa needs to know llc vs. !llc anyway to not totally suck,

What do you think it should do with that information?

I assume you to mean, that Mesa needs to know the *amount* of LLC and change 
its behavior based on that amount, not just whether it's present.

In that case Mesa does, and has always totally "sucked".  Mesa on earlier 
GEN(s) cached everything that can be cached, and I assume it to try to do that 
with GEN9 too.


However, based on our MOCS testing on BDW, that actually gives the best overall 
perf results.  On average it doesn't give much, but it was better than any 
straightforward (buffer size/type) heuristics for making something not to be 
cached in effort to utilize LLC "better".

It seemed that LLC is too small to have meaningful generic heuristics for 
normal 3D workloads (or they need to be very complex, something needing months 
of testing & iteration, or be per application, not generic).

eLLC could be a different matter as it's large enough that one can put e.g. 
color/depth buffer there.

Skip cache setting for LLC may also be useful, if it works (as it in a sense 
extends the cache size), and render compression can also change things.  
Problem with RBC is that it makes assumptions about memory areas usage even 
less reliable as you don't know how well the content compresses.


> and defining entry #2 as "coherent, always" makes sense. I thought 
> entry 0 was the reaonable default aka pte passthrough and hence managed by 
> kernel?
>
> If mesa asks for nonsense, the kernel is happy to oblige.


        - Eero

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