On 26/04/16 10:21, Matthew Auld wrote:
The teardown path in render_state_init leaves so->obj != NULL.
Suggested-by: Joonas Lahtinen <[email protected]>
Signed-off-by: Matthew Auld <[email protected]>
---
drivers/gpu/drm/i915/i915_gem_render_state.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.c
b/drivers/gpu/drm/i915/i915_gem_render_state.c
index 71611bf..10f3cf0 100644
--- a/drivers/gpu/drm/i915/i915_gem_render_state.c
+++ b/drivers/gpu/drm/i915/i915_gem_render_state.c
@@ -70,6 +70,7 @@ static int render_state_init(struct render_state *so, struct
drm_device *dev)
free_gem:
drm_gem_object_unreference(&so->obj->base);
+ so->obj = NULL;
return ret;
}
It doesn't actually matter, because 'so' is pointing to a local object a
few frames up the callstack. But I don't think this function is entitled
to assume that; it should leave everything in a consistent state so
there aren't any dangling pointers to objects that have been freed lying
around - someday the argument may turn into a per-engine static or some
other long-lived thing. So,
Reviewed-by: Dave Gordon <[email protected]>
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