On Wed, Nov 18, 2015 at 05:19:26PM +0530, Nabendu Maiti wrote:
> On 90/270 rotation case source width and height was not compared
> properly with destination height and width check plane.Which added
> erroneous check while doing scaling or normal 90/270 rotation.
> 
> Signed-off-by: Nabendu Maiti <[email protected]>
> ---
>  drivers/gpu/drm/i915/intel_display.c | 22 ++++++++++++++++++++--
>  1 file changed, 20 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_display.c 
> b/drivers/gpu/drm/i915/intel_display.c
> index 688d484..cd5bb28 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -13723,6 +13723,9 @@ intel_check_primary_plane(struct drm_plane *plane,
>       int min_scale = DRM_PLANE_HELPER_NO_SCALING;
>       int max_scale = DRM_PLANE_HELPER_NO_SCALING;
>       bool can_position = false;
> +     struct drm_rect *src = &state->src;
> +     struct drm_rect *dest = &state->dst;
> +     int ret = -1;
>  
>       /* use scaler when colorkey is not required */
>       if (INTEL_INFO(plane->dev)->gen >= 9 &&
> @@ -13732,11 +13735,26 @@ intel_check_primary_plane(struct drm_plane *plane,
>               can_position = true;
>       }
>  
> -     return drm_plane_helper_check_update(plane, crtc, fb, &state->src,
> -                                          &state->dst, &state->clip,
> +     /*
> +      * FIXME the following code does a bunch of fuzzy adjustments to the
> +      * coordinates and sizes for rotations. We probably need some way to
> +      * decide whether more strict checking should be done instead.
> +      */
> +     if (fb)
> +             drm_rect_rotate(src, fb->width << 16, fb->height << 16,
> +                             state->base.rotation);
> +
> +     ret = drm_plane_helper_check_update(plane, crtc, fb, src,
> +                                          dest, &state->clip,
>                                            min_scale, max_scale,
>                                            can_position, true,
>                                            &state->visible);
> +
> +     /* Restore the originl unrotated co-ordinates */
> +     if (fb)
> +             drm_rect_rotate_inv(src, fb->width << 16, fb->height << 16,
> +                                 state->base.rotation);


We should put the rotation handling into helper. And someone should
really just move all the good code from intel_sprite into the helper
instead of having two totally different ways of doing things.

> +     return ret;
>  }
>  
>  static void
> -- 
> 1.9.1
> 
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-- 
Ville Syrjälä
Intel OTC
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