On 27/10/15 01:23, Vivek Kasireddy wrote:
While pinning a fb object to the display plane, only install a fence
if the object is using a normal view. This corresponds with the
behavior found in i915_gem_object_do_pin() where the fencability
criteria is determined only for objects with normal views.

v2:
Look at the object's map_and_fenceable flag to determine whether to
install a fence or not (Chris).

Cc: Chris Wilson <[email protected]>
Cc: Tvrtko Ursulin <[email protected]>
Cc: Daniel Vetter <[email protected]>
Signed-off-by: Vivek Kasireddy <[email protected]>
---
  drivers/gpu/drm/i915/intel_display.c | 3 ++-
  1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_display.c 
b/drivers/gpu/drm/i915/intel_display.c
index 52fb3f2..108c000 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -2357,7 +2357,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane,
         * framebuffer compression.  For simplicity, we always install
         * a fence as the cost is not that onerous.
         */
-       ret = i915_gem_object_get_fence(obj);
+       if (obj->map_and_fenceable)
+               ret = i915_gem_object_get_fence(obj);
        if (ret == -EDEADLK) {
                /*
                 * -EDEADLK means there are no free fences


Reviewed-by: Tvrtko Ursulin <[email protected]>

Regards,

Tvrtko
_______________________________________________
Intel-gfx mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to