On Mon, Apr 27, 2015 at 08:33:38PM +0000, Konduru, Chandra wrote:
> > -----Original Message-----
> > From: Ville Syrjälä [mailto:[email protected]]
> > Sent: Monday, April 27, 2015 8:28 AM
> > On Fri, Feb 20, 2015 at 04:11:33PM -0800, Chandra Konduru wrote:
> > > This patch adds support for Skylake display pipe background color.
> > > + <td valign="top" >Background color in 16bpc BGR (B-MSB, R-LSB)</td>
> >
> > I'd prefer to settle on ARGB msb->lsb layout, unless there's already
> > precedent
> > for something else. I think it's the most common component order around, and
> > so should result in least amount of code to stuff the bits into the hardware
> > registers.
>
> To give some background on this, initially using ARGB msb->lsb layout to stuff
> bit into hw regs, but changed to BGR msb->lsb per feedback. Before reversing/
> respunning, would like to have an agreement. Daniel/Damien, are you ok with
> reversing the order to align with hw? Or just keep the way current patch
> doing?
Imo if we want to really end up with a real standard we should have a
macro to encode ARGB values and 4 macros to extract the individual parts
in some uapi header and use that instead of open-coding shifts. That would
need to be a drm core header ofc. The exact layout is probably irrelevant
anyway.
-Daniel
>
> >
> > > +static int intel_crtc_set_property(struct drm_crtc *crtc,
> > > + struct drm_property *property, uint64_t val) {
> > > + struct drm_device *dev = crtc->dev;
> > > + struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
> > > + int i;
> > > +
> > > + if (INTEL_INFO(dev)->gen >= 9) {
> > > + if (property == dev->mode_config.background_color_property)
> > {
> > > + uint64_t bottom = 0;
> > > +
> > > + /* BGR 16bpc ==> RGB 10bpc */
> > > + for (i = 0; i < 3; i++)
> > > + bottom |= (((val >> (i * 16 + 6)) & 0x3FF) <<
> > > ((2 -
> > i) * 10));
> > > +
> > > + intel_crtc->background_color = (uint32_t) bottom;
> > > +
> > > + skl_crtc_set_background_color(intel_crtc);
> > > + }
> > > + return 0;
> > > + }
> > > + return -EINVAL;
> > > +}
>
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--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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