On Thu, 8 Aug 2019 at 09:04, Chris Wilson <[email protected]> wrote:
>
> Skip printing out idle engines that did not contribute to the GPU hang.
> As the number of engines gets ever larger, we have increasing noise in
> the error state where typically there is only one guilty request on one
> engine that we need to inspect.
>
> Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Matthew Auld <[email protected]>
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