If the system is already idle, omit the GEM_TRACE saying we are about to
wait for idle. It looks confusing in the logs to see a continual stream
of wait-for-idle, as one immediately assumes it is stuck in a loop.

Signed-off-by: Chris Wilson <[email protected]>
---
 drivers/gpu/drm/i915/i915_gem.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index c6ba350e6e4f..01dd0d1d9bf6 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -951,15 +951,15 @@ wait_for_timelines(struct drm_i915_private *i915,
 int i915_gem_wait_for_idle(struct drm_i915_private *i915,
                           unsigned int flags, long timeout)
 {
+       /* If the device is asleep, we have no requests outstanding */
+       if (!READ_ONCE(i915->gt.awake))
+               return 0;
+
        GEM_TRACE("flags=%x (%s), timeout=%ld%s, awake?=%s\n",
                  flags, flags & I915_WAIT_LOCKED ? "locked" : "unlocked",
                  timeout, timeout == MAX_SCHEDULE_TIMEOUT ? " (forever)" : "",
                  yesno(i915->gt.awake));
 
-       /* If the device is asleep, we have no requests outstanding */
-       if (!READ_ONCE(i915->gt.awake))
-               return 0;
-
        timeout = wait_for_timelines(i915, flags, timeout);
        if (timeout < 0)
                return timeout;
-- 
2.22.0

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