On Wed, Mar 27, 2013 at 09:29:03AM -0700, Jesse Barnes wrote:
> On Wed, 27 Mar 2013 17:49:13 +0200
> [email protected] wrote:
>
> > From: Ville Syrjälä <[email protected]>
> >
> > When disabling a sprite, wait for the sprite to stop fetching data
> > from memory before unpinning the fb.
> >
> > Signed-off-by: Ville Syrjälä <[email protected]>
> > ---
> > drivers/gpu/drm/i915/intel_sprite.c | 2 ++
> > 1 file changed, 2 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/i915/intel_sprite.c
> > b/drivers/gpu/drm/i915/intel_sprite.c
> > index 414d325..27df5b8 100644
> > --- a/drivers/gpu/drm/i915/intel_sprite.c
> > +++ b/drivers/gpu/drm/i915/intel_sprite.c
> > @@ -582,6 +582,8 @@ intel_disable_plane(struct drm_plane *plane)
> > if (!intel_plane->obj)
> > goto out;
> >
> > + intel_wait_for_vblank(dev, intel_plane->pipe);
> > +
> > mutex_lock(&dev->struct_mutex);
> > intel_unpin_fb_obj(intel_plane->obj);
> > intel_plane->obj = NULL;
>
> Reviewed-by: Jesse Barnes <[email protected]>
Queued for -next, thanks for the patch.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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