On Jan 4, 2018, at 10:07 PM, Kenneth Graunke <[email protected]<mailto:[email protected]>> wrote:
On Thursday, January 4, 2018 4:41:35 PM PST Rodrigo Vivi wrote: On Thu, Jan 04, 2018 at 11:39:23PM +0000, Kenneth Graunke wrote: On Thursday, January 4, 2018 1:23:06 PM PST Chris Wilson wrote: Quoting Kenneth Graunke (2018-01-04 19:38:05) Geminilake requires the 3D driver to select whether barriers are intended for compute shaders, or tessellation control shaders, by whacking a "Barrier Mode" bit in SLICE_COMMON_ECO_CHICKEN1 when switching pipelines. Failure to do this properly can result in GPU hangs. Unfortunately, this means it needs to switch mid-batch, so only userspace can properly set it. To facilitate this, the kernel needs to whitelist the register. Signed-off-by: Kenneth Graunke <[email protected]<mailto:[email protected]>> Cc: [email protected]<mailto:[email protected]> --- drivers/gpu/drm/i915/i915_reg.h | 2 ++ drivers/gpu/drm/i915/intel_engine_cs.c | 5 +++++ 2 files changed, 7 insertions(+) Hello, We unfortunately need to whitelist an extra register for GPU hang fix on Geminilake. Here's the corresponding Mesa patch: Thankfully it appears to be context saved. Has a w/a name been assigned for this? -Chris There doesn't appear to be one. The workaround page lists it, but there is no name. The register description has a note saying that you need to set this, but doesn't call it out as a workaround. It mentions only BXT:ALL, but not mention to GLK. Should we add to both then? Well, that's irritating. Indeed. As always :) On the workarounds page, it does indeed say "BXT" with no mention of GLK. But the workaround text says to set "SLICE_COMMON_CHICKEN_ECO1 Barrier Mode [...] (bit 7 of MMIO 0x731C)." Looking at the register definition for SLICE_COMMON_ECO_CHICKEN1, bit 7 is "Barrier Mode" on [GLK] only, with no mention of BXT. It's marked reserved PBC on [SKL+, not GLK, not KBL]. On KBL it's something else. I have no ways to check this bit right now, But your explanation makes sense so I agree with you... Acked-by: Rodrigo Vivi <[email protected]<mailto:[email protected]>> I believe Mark saw hangs in tessellation control shader hangs on Geminilake only, and never saw this issue on Broxton. So, my guess is that the workaround really is new on Geminilake, and the BXT tag on the workarounds page is incorrect. (Mark, does that sound right to you?) Probably worth a mention on comment or commit msg?! That's why I put a generic comment, rather than the name. On Display side we started using the row name for this case, to help easily finding this later. ex: "Display WA #0390: skl,kbl" The number for this apparently is: WA #0862 Maybe we could use this one to start /* GT WA #0862: bxt,glk */ GT? GEM? Unnamed WA #0862? Including #0862 seems like a good idea. I'm happy to change the comment to whatever you'd prefer. Leave your comment and add WA #0862... If later we define a standardized style we come back and change this. Thanks Rodrigo --Ken
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