On Fri, Oct 21, 2016 at 03:44:54PM +0100, Daniel Stone wrote:
> The previous code would wait for fences on the framebuffer from the old
> plane state to complete, rather than the new, so you would see tearing
> everywhere. Fix this to wait on the new state before we make it active.
>
> Signed-off-by: Daniel Stone <[email protected]>
> Fixes: 94f050246b42 ("drm/i915: nonblocking commit")
> Cc: [email protected]
> Cc: Daniel Vetter <[email protected]>
> Cc: Maarten Lankhorst <[email protected]>
Queued for -next, thanks for the patch.
-Daniel
> ---
> drivers/gpu/drm/i915/intel_display.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_display.c
> b/drivers/gpu/drm/i915/intel_display.c
> index e5ad101..1bdef9e 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -14292,7 +14292,7 @@ static void intel_atomic_commit_tail(struct
> drm_atomic_state *state)
>
> for_each_plane_in_state(state, plane, plane_state, i) {
> struct intel_plane_state *intel_plane_state =
> - to_intel_plane_state(plane_state);
> + to_intel_plane_state(plane->state);
>
> if (!intel_plane_state->wait_req)
> continue;
> --
> 2.9.3
>
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--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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