On Fri, Oct 21, 2016 at 03:44:54PM +0100, Daniel Stone wrote:
> The previous code would wait for fences on the framebuffer from the old
> plane state to complete, rather than the new, so you would see tearing
> everywhere. Fix this to wait on the new state before we make it active.
> 
> Signed-off-by: Daniel Stone <[email protected]>
> Fixes: 94f050246b42 ("drm/i915: nonblocking commit")
> Cc: [email protected]
> Cc: Daniel Vetter <[email protected]>
> Cc: Maarten Lankhorst <[email protected]>

Queued for -next, thanks for the patch.
-Daniel

> ---
>  drivers/gpu/drm/i915/intel_display.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_display.c 
> b/drivers/gpu/drm/i915/intel_display.c
> index e5ad101..1bdef9e 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -14292,7 +14292,7 @@ static void intel_atomic_commit_tail(struct 
> drm_atomic_state *state)
>  
>       for_each_plane_in_state(state, plane, plane_state, i) {
>               struct intel_plane_state *intel_plane_state =
> -                     to_intel_plane_state(plane_state);
> +                     to_intel_plane_state(plane->state);
>  
>               if (!intel_plane_state->wait_req)
>                       continue;
> -- 
> 2.9.3
> 
> _______________________________________________
> Intel-gfx mailing list
> [email protected]
> https://lists.freedesktop.org/mailman/listinfo/intel-gfx

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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