On Wed, 20 Jul 2011 01:03:17 +0100, Chris Wilson <[email protected]> wrote:
> This doesn't prevent us returning an error should the wait-rendering abort > due to a GPU hang occurring in the middle of the wait. Yeah, should probably check the return value and ignore the error instead. > i915_gem_object_pin_to_display_plane is used for more than just the > scanout, cursors and overlay are also included, otherwise we could just > ignore any errors. So, Given that the GPU is wedged, I don't see any problem pinning any of these instead of failing. > /* Update the display engine regardless of any GPU hangs */ > if (ret == -ERESTARTSYS) > return ret; Yeah, that seems simpler in all ways. Much nicer. -- [email protected]
pgpQceuibWqj8.pgp
Description: PGP signature
_______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
