On Sun, 2010-10-31 at 20:54 -0700, Eric Anholt wrote: > Now, this version of the code has bothered me, since apps that execute > in one batchbuffer should end up getting overly penalized. See > intel-throttle-hack of my mesa tree for a possible fix.
I like it! I still can't quite figure out what synchronisation issue I was running into with my app though. With a single wait_for_rendering / synchronisation per frame, I can't quite contrive how the GPU would get stalled at all during a sequence of consecutive frames. -- Peter Clifton Electrical Engineering Division, Engineering Department, University of Cambridge, 9, JJ Thomson Avenue, Cambridge CB3 0FA Tel: +44 (0)7729 980173 - (No signal in the lab!) Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me) _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
