Client hitching looks to be related to the change to spray retention
behavior also being triggered on game startup (as well as disconnections
as Naleksuh mentioned). Obviously for those on slower and/or older HDDs
who have been playing the game for a while and have accumulated quite a
collection of sprays, prolonged startup times after downloading haven't
been entirely unheard of out there tonight.
I am in agreement though that sdr_spew_level should be brought over from
CS:GO/Dota 2 sooner rather than later for users to suppress console spew
from relay pinging. Even if it's default 5 like CS:GO's is, which I
think is still way too high for ordinary users (I always set it to 3),
that's still fine by me.
On 9/16/2021 10:11 PM, Mecha Weasel wrote:
"Right now whenever a player joins or leaves a server the game will
hang for ~5 seconds"
- Not experiencing that myself (on Debian 10 here).
But, yeah noticed the extra Steam-spam in the console for sure. ;-)
On Thu, Sep 16, 2021 at 8:05 PM Naleksuh <[email protected]
<mailto:[email protected]>> wrote:
Any progress on future updates to address the issues here? Right
now whenever a player joins or leaves a server the game will hang
for ~5 seconds. And bots have profile pictures for some reason
now, probably related to the Steam update.
Also, whats with the contant pinging of Steam servers in the
console? Will that be removed?
On Thu, Sep 16, 2021 at 3:47 PM Eric Smith - erics at
valvesoftware.com <http://valvesoftware.com> (via hlds_linux list)
<[email protected]
<mailto:[email protected]>> wrote:
We've released a mandatory update for TF2. The new version
number is 6770799. The notes for the update are below.
Thanks.
-Eric
------------------------
- Fixed an exploit related to players impersonating other
Steam accounts
- Updated custom player sprays to be disabled for players by
default
- Players can opt-in to see custom player sprays on
community servers in the Advanced Options menu
- Custom player sprays and other temp files will be
deleted when disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality
items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case
openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to
match servers
- Fixed Dragon's Fury projectiles not passing through
tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the
activator in the OnDetonate output
- Toggle this feature using the Pass Activator
option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add
item_type_name descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the
missing "has team color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems
with painting and using minmap
- Updated item schema with community fixes from Andrés S.
(rabscootle)
- Updated Spy invis materials with community fixes from Liam
Stone (boba)
- Updated description of the "Strange Part: Player Hits" item
to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the
BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr.
Quackers to fix size and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual
effects to fix a problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to
use the Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous
update
- Made some areas like respawn doors smoother to walk
past
- Nature & Wildlife preservation measures
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| | | | |_ _| |_| . . | | | |
| | | | _|_ _| |\/| | | | |
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| | |_ \_| \_| |_/ _| | |
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| Steam-Community: |
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