Hey

Please fix Bot "force_suicide" problem,thanks

On Tue, Oct 24, 2017 at 10:00 PM, <[email protected]
> wrote:

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> Today's Topics:
>
>    1. Mandatory Team Fortress 2 update coming (Eric Smith)
>    2. Mandatory Team Fortress 2 update released (Eric Smith)
>    3. Re: Mandatory Team Fortress 2 update released (TonyBaretta)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 24 Oct 2017 00:47:03 +0000
> From: Eric Smith <[email protected]>
> To: "[email protected]" <[email protected]>,
>         "[email protected]"
>         <[email protected]>,
>         "[email protected]"
>         <[email protected]>
> Subject: [hlds_linux] Mandatory Team Fortress 2 update coming
> Message-ID:
>         <3246A6BE4318E84FA462854C906FB68901214F6E5E@exchange01.
> valvesoftware.com>
>
> Content-Type: text/plain; charset="us-ascii"
>
> We're working on a mandatory update for Team Fortress 2. It should be
> ready soon. The notes for the update are below.
>
> -Eric
>
> -----------------------------------
>
> - Fixed a client crash related to the Dragon's Fury
> - Fixed showing only a few weapons instead of the full set when redeeming
> a War Paint
> - Fixed an exploit related to the Heavy's health and the G.R.U.
> - Fixed contract objectives related to the Direct Hit not registering
> - Fixed contract objectives related to sentries not registering
> - Fixed War Paints and weapons that came out of campaign cases not
> displaying the correct rarity
> - Fixed being unable to turn-in one of the bonus objectives for the Medic
> contract
> - Fixed players being able to use the Thermal Thruster during the freeze
> period at the beginning of the round
> - Updated koth_lazarus
>         - Fixed an issue with map-specific sprites not loading
> - Updated pl_enclosure_final
>         - Fixed various errors related to textures
> - Updated cp_mercenarypark
>         - Fixed enemy players being able to enter opposing spawn rooms
>         - Fixed an area near cap B where engineers could build in an
> inaccessible area
>         - Fixed spawn room doors sometimes becoming blocked
> - Updated Steam Controller support
>         - Game controllers which are attached but left idle no longer
> cause the game to assume that Steam Controller input is desired.
>         - Reverted configuration change which caused some non-Steam
> Controller devices to default to using Steam Controller configuration.
> Users can re-enable this via the Steam Big Picture UI if
> desired.(Conversely, players who prefer the legacy gamepad mode, should
> ensure this setting is not enabled.)
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 24 Oct 2017 00:57:57 +0000
> From: Eric Smith <[email protected]>
> To: "[email protected]" <[email protected]>,
>         "[email protected]"
>         <[email protected]>,
>         "[email protected]"
>         <[email protected]>
> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
> Message-ID:
>         <3246A6BE4318E84FA462854C906FB68901214F6EAE@exchange01.
> valvesoftware.com>
>
> Content-Type: text/plain; charset="us-ascii"
>
> We've released a mandatory update for Team Fortress 2. The new version
> number is 4197184. The notes for the update are below.
>
> Thanks.
>
> -Eric
>
> ---------------------------------
>
> - Fixed a client crash related to the Dragon's Fury
> - Fixed showing only a few weapons instead of the full set when redeeming
> a War Paint
> - Fixed an exploit related to the Heavy's health and the G.R.U.
> - Fixed contract objectives related to the Direct Hit not registering
> - Fixed contract objectives related to sentries not registering
> - Fixed War Paints and weapons that came out of campaign cases not
> displaying the correct rarity
> - Fixed being unable to turn-in one of the bonus objectives for the Medic
> contract
> - Fixed players being able to use the Thermal Thruster during the freeze
> period at the beginning of the round
> - Updated koth_lazarus
>         - Fixed an issue with map-specific sprites not loading
> - Updated pl_enclosure_final
>         - Fixed various errors related to textures
> - Updated cp_mercenarypark
>         - Fixed enemy players being able to enter opposing spawn rooms
>         - Fixed an area near cap B where engineers could build in an
> inaccessible area
>         - Fixed spawn room doors sometimes becoming blocked
> - Updated Steam Controller support
>         - Game controllers which are attached but left idle no longer
> cause the game to assume that Steam Controller input is desired.
>         - Reverted configuration change which caused some non-Steam
> Controller devices to default to using Steam Controller configuration.
> Users can re-enable this via the Steam Big Picture UI if
> desired.(Conversely, players who prefer the legacy gamepad mode, should
> ensure this setting is not enabled.)
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 24 Oct 2017 09:44:36 +0200
> From: "TonyBaretta" <[email protected]>
> To: "'Half-Life dedicated Linux server mailing list'"
>         <[email protected]>
> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
> Message-ID: <[email protected]>
> Content-Type: text/plain;       charset="UTF-8"
>
> What about you miss to fix the items server for community servers? -.-
>
> -----Messaggio originale-----
> Da: hlds_linux [mailto:[email protected]] Per
> conto di Eric Smith
> Inviato: martedì 24 ottobre 2017 02:58
> A: [email protected]; [email protected];
> [email protected]
> Oggetto: [hlds_linux] Mandatory Team Fortress 2 update released
>
> We've released a mandatory update for Team Fortress 2. The new version
> number is 4197184. The notes for the update are below.
>
> Thanks.
>
> -Eric
>
> ---------------------------------
>
> - Fixed a client crash related to the Dragon's Fury
> - Fixed showing only a few weapons instead of the full set when redeeming
> a War Paint
> - Fixed an exploit related to the Heavy's health and the G.R.U.
> - Fixed contract objectives related to the Direct Hit not registering
> - Fixed contract objectives related to sentries not registering
> - Fixed War Paints and weapons that came out of campaign cases not
> displaying the correct rarity
> - Fixed being unable to turn-in one of the bonus objectives for the Medic
> contract
> - Fixed players being able to use the Thermal Thruster during the freeze
> period at the beginning of the round
> - Updated koth_lazarus
>         - Fixed an issue with map-specific sprites not loading
> - Updated pl_enclosure_final
>         - Fixed various errors related to textures
> - Updated cp_mercenarypark
>         - Fixed enemy players being able to enter opposing spawn rooms
>         - Fixed an area near cap B where engineers could build in an
> inaccessible area
>         - Fixed spawn room doors sometimes becoming blocked
> - Updated Steam Controller support
>         - Game controllers which are attached but left idle no longer
> cause the game to assume that Steam Controller input is desired.
>         - Reverted configuration change which caused some non-Steam
> Controller devices to default to using Steam Controller configuration.
> Users can re-enable this via the Steam Big Picture UI if
> desired.(Conversely, players who prefer the legacy gamepad mode, should
> ensure this setting is not enabled.)
>
>
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> ------------------------------
>
> End of hlds_linux Digest, Vol 114, Issue 8
> ******************************************
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