@John Schoenick

The volume settings in the Voice Options menu is the very first thing I
tested with effected users. Some of them had the setting not set to max but
even after changing it and trying to talk it increased slightly but was
still not normal. I also tried to test changing some of their OS microphone
properties. I also checked to see if Windows Firewall or some anti virus
program might be causing it. Nothing I did was able to fix the issue.


I have some demos for you to view where I tested combinations of each
setting with a user who was effected. To change the settings I added the
cvars to the server.cfg and restarted the server completely each time to
make sure it was fresh boot. Here are the results:

Demos Link: https://drive.google.com/open?id=0BylofitQmCBVNW45UWY0VlNyNGM


speexwith1.dem

^Works fine with:

sv_voicecodec vaudio_speex
sv_use_steam_voice 1

-----------------------------

speexwith0.dem

^No/Low sound with:

sv_voicecodec vaudio_speex
sv_use_steam_voice 0

-----------------------------

celtand1.dem

^Chipmunk voice with:

sv_voicecodec vaudio_celt
sv_use_steam_voice 1

-----------------------------

celtand0.dem

^No/Low sound with:

sv_voicecodec vaudio_celt
sv_use_steam_voice 0


(This is using a Windows 2008 R2 server with a user who is using Windows 10)

On Thu, Dec 22, 2016 at 11:40 AM, BotoX <[email protected]> wrote:

> Can we expect the voice codec update for other source games like CS:S?
>
> Also, why is Steamworks not being updated with the new codec instead, so
> every game can take advantage of it without the developers having to port
> the changes for every game?
>
>
> On 12/22/2016 03:08 AM, John Schoenick wrote:
>
>> The game now captures audio directly, similar to CS:GO, instead of via
>> the steam voice system.  This means that you'll need to ensure your mic is
>> adjusted properly, and any steam-specific volume adjustment will not take
>> effect.  We'll keep an eye on it however, as it's entirely possible there
>> are other bugs lurking.
>>
>> ________________________________________
>> From: hlds_linux [[email protected]] on behalf
>> of A Fearts [[email protected]]
>> Sent: Wednesday, December 21, 2016 5:33 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>
>> @psychonic
>>
>> Yes it isn't forced for community servers you are correct. The bigger
>> issue
>> I think would be Valve's servers now default these settings and those
>> servers have the majority of players. I expect many people will be effect
>> and head over to Reddit so keep a eye there to see if it's as wide spread
>> as I think it is. I just ran a quick test with someone who was effect on a
>> Casual Valve server and that person was still effected there, and also
>> another player on the server who I asked to talk also seemed effected.
>>
>> On Wed, Dec 21, 2016 at 8:20 PM, Eric Smith <[email protected]>
>> wrote:
>>
>> I'll forward that information. Thanks.
>>>
>>> -Eric
>>>
>>>
>>> -----Original Message-----
>>> From: hlds_linux [mailto:[email protected]] On
>>> Behalf Of A Fearts
>>> Sent: Wednesday, December 21, 2016 5:12 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>
>>> Thanks for the quick response Eric. Doing a quick Google search I found
>>> this bug report from 2013 which shows it's pretty wide spread:
>>>
>>> https://github.com/ValveSoftware/Source-1-Games/issues/33
>>>
>>> Also I think the person in that bug report is using a Linux server but I
>>> can also report this is happening on Windows servers as well.
>>>
>>> On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith <[email protected]>
>>> wrote:
>>>
>>> Yes, the voice codec note was missed in the original update but was added
>>>> later this afternoon:
>>>>
>>>>          Note missed from the previous update:
>>>>              - The CELT voice codec is now the default for all game
>>>>
>>> servers
>>>
>>>>                  - Community servers can enable use of the older steam
>>>> voice codec with sv_use_steam_voice 1
>>>>
>>>> Apologies for not also sending this information to the mailing lists.
>>>>
>>> I'll
>>>
>>>> forward your information about customers having problems.
>>>>
>>>> Thanks.
>>>>
>>>> -Eric
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: hlds_linux [mailto:[email protected]] On
>>>> Behalf Of A Fearts
>>>> Sent: Wednesday, December 21, 2016 4:56 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>>
>>>> I noticed you also changed:
>>>>
>>>> sv_use_steam_voice So it defaults to: 0
>>>> sv_voicecodec So it defaults to: vaudio_celt
>>>>
>>>>
>>>> When testing these setting a month or so when it was in BETA stages I
>>>> noticed a few issues. I would set these setting and restart the server
>>>> to
>>>> make sure it set everything properly. For most people their Mic quality
>>>>
>>> is
>>>
>>>> improved however, a significant minority of players were have a issue.
>>>>
>>> When
>>>
>>>> they tried to talk it sounded very quite to the point where you can
>>>>
>>> almost
>>>
>>>> not hear them.
>>>>
>>>> I don't think this is a issue with the new Voice Codec but with setting
>>>> Steam Voice to 0. I remember a issue like this happening to some people
>>>> when I would set this to 0 in the past. Now that it's seems you are
>>>>
>>> making
>>>
>>>> these options the new standard is there any information you can give us
>>>>
>>> as
>>>
>>>> to why this may be happen to certain players and how to fix it?
>>>>
>>>> Thanks for the update and have a happy holiday.
>>>> _______________________________________________
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>>>> please visit:
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>>>>
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>>>
>>> _______________________________________________
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>
>
>
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