Hey John just a quick question. There are confirmed reports of the
Unusualifiers still giving the Halloween effects when applied even though
the event is now over. Is this on purpose? I thought those effects were
supposed to be turned off now.

Video proof: https://www.youtube.com/watch?v=d1NhAEqGqk8

On Fri, Nov 18, 2016 at 9:06 PM, Giovanni Harting <
[email protected]> wrote:

> Why even go for CELT? Isn't CELT merged into opus? Shouldn't you go
> for opus instead? That seems like a pretty interesting move to me
> (integrating CELT now).
>
> 2016-11-19 2:01 GMT+01:00 pilger <[email protected]>:
> > Does CELT codec support input voice from file on TF2?
> >
> >
> > _pilger
> >
> > On 18 November 2016 at 22:35, John Schoenick <[email protected]>
> > wrote:
> >
> >> We've released an optional update for Team Fortress 2. The note for the
> >> update is below. The new server version number is 3703329.
> >>
> >> Community servers only need this update if they are interested in the
> >> CELT codec beta.  The mentioned ReadPreserveEnt fix is a client-side
> >> update only.
> >>
> >> - John
> >>
> >>  -----
> >>
> >> - Returned Unusual drop chances and possible particles effects to their
> >> original values now that Halloween has ended
> >> - Added beta support for the CELT voice codec
> >>     - Currently only enabled in community servers that opt-in to the
> beta
> >>     - Server operators can enable CELT usage by setting the below
> >> convars, followed by a level change
> >>         - sv_use_steam_voice 0
> >>         - sv_voicecodec vaudio_celt
> >> - Updated the localization files
> >> - Fixed an occasional client crash with an error message regarding
> >> "CL_ReadPreserveEnt"
> >>
> >>
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> >>
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