Yup, the beta code seems to fix startup on my ZFS filesystem, thanks! On Wed, Oct 26, 2016 at 3:19 PM, Eric Smith <[email protected]> wrote: > We've released a fix that you can try if you're experiencing the problem > described in this thread. To test the fix, you will need to opt-in to the > steamcmd beta branch. To do this, you have two options: > > 1. run with "-clientbeta publicbeta" on the command line, or > > 2. In the steamcmd install folder there's a "package" directory, make > a file named "beta" in there and put this text in it: > > publicbeta > > Just that word on one the top line, nothing else. > > Let me know if you're still having problems after testing the fix. Thanks. > > -Eric > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of sigsegv > Sent: Wednesday, October 26, 2016 11:38 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released > > [CC'd to John Schoenick: please look into this, or forward it on to whoever > works on steamcmd.] > > Yes, I too have run into this problem with steamcmd over the last week or so, > as my Linux dedicated server installation is on ZFS. > > This appears to be a false positive from steamcmd: it queries the block size > of the filesystem and says "holy crap, 128KB? can't deal with that" > even though it isn't actually a problem since ZFS's recordsize isn't really a > fixed block size per se. > > I found that reducing the 'recordsize' property of the ZFS volume from 128K > to 512 bytes made the errors go away, but then the ZFS performance became > hideously slow (not an unexpected result), so I didn't go forward with that > workaround. > > (You can run the command 'stat -f .' on a directory to see what the reported > block size is; with recordsize=128K it was 128KB, and with > recordsize=512 it was 512B.) > > For the time being, I found a reasonable workaround to be to mount an > ext4 partition on the steamapps/downloading directory. The game directory > itself can still be ZFS with normal 128K recordsize; it's just the > downloading directory that steamcmd loses its mind over. It'll copy the > updated files over to the ZFS game dir just fine. > > Hope that helps, and I hope Valve fixes this brokenness... > > Justin > (sigsegv) > > On Wednesday, October 26, 2016, Charles Huber <[email protected]> wrote: > >> Yup, I have the servers installed on a ZoL volume too, thanks for the >> confirmation! >> >> On Wed, Oct 26, 2016 at 11:05 AM, Jan <[email protected] >> <javascript:;>> >> wrote: >> > Hey, >> > >> > are you using ZFS on linux? >> > I had the same problem, steamcmd failed to update the server. It >> > works only on my ext4 partition for some reason. >> > Maybe it is a combination of ZFS on linux and the fix for the dirty >> > cow >> > bug: https://dirtycow.ninja/ >> > >> > >> > On 26.10.2016 17:08, Charles Huber wrote: >> >> Hrm, still startup looping: >> >> >> >> WARNING: No map specified! Server may not heartbeat. >> >> Auto detecting CPU >> >> Using default binary: ./srcds_linux Server will auto-restart if >> >> there is a crash. >> >> Updating server using Steam. >> >> ---------------------------- >> >> Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt' >> >> Looks like steam didn't shutdown cleanly, scheduling immediate >> >> update >> check >> >> [ 0%] Checking for available updates... >> >> [----] Verifying installation... >> >> Steam Console Client (c) Valve Corporation >> >> -- type 'quit' to exit -- >> >> Loading Steam API...Created shared memory when not owner >> >> SteamController_Shared_mem OK. >> >> login anonymous >> >> >> >> Connecting anonymously to Steam Public...Logged in OK Waiting for >> >> license info...OK force_install_dir ./tf2 app_update 232250 >> >> validate Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) >> >> ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read >> >> must be called with a cubData value that is a multiple of the >> >> sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : >> >> Assertion Failed: CFileReader::Read must be called with a cubData >> >> value that is a multiple of the sector size when using unbuffered >> >> IO Update state (0x81) committing, progress: 100.00 (180409744 / >> 180411440) >> >> ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read >> >> must be called with a cubData value that is a multiple of the >> >> sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : >> >> Assertion Failed: CFileReader::Read must be called with a cubData >> >> value that is a multiple of the sector size when using unbuffered >> >> IO ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read >> >> must be called with a cubData value that is a multiple of the >> >> sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : >> >> Assertion Failed: CFileReader::Read must be called with a cubData >> >> value that is a multiple of the sector size when using unbuffered >> >> IO depotreconstruct.cpp (490) : Assertion Failed: >> pInfo->nNumWritesFinished > 0 >> >> ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read >> >> must be called with a cubData value that is a multiple of the >> >> sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : >> >> Assertion Failed: CFileReader::Read must be called with a cubData >> >> value that is a multiple of the sector size when using unbuffered >> >> IO Update state (0x81) committing, progress: 99.97 (180357888 / >> >> 180411440) Update state (0x81) committing, progress: 99.97 >> >> (180357888 / 180411440) Update state (0x81) committing, progress: >> >> 99.97 (180357888 / 180411440) ../tier1/fileio.cpp (3897) : >> >> Assertion Failed: CFileReader::Read must be called with a cubData >> >> value that is a multiple of the sector size when using unbuffered >> >> IO Error! App '232250' state is 0x606 after update job. >> >> Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt' >> >> >> >> >> >> >> >> >> >> On Tue, Oct 25, 2016 at 3:26 PM, Eric Smith >> >> <[email protected] >> <javascript:;>> wrote: >> >>> We've released a mandatory update for Team Fortress 2. The notes >> >>> for >> the update are below. The new version is 3666413. >> >>> >> >>> -Eric >> >>> >> >>> -------------------------------------------------- >> >>> >> >>> - Extended Scream Fortress VIII to run through November 16th, 2016 >> >>> - Fixed a problem causing some players to receive the incorrect >> >>> number >> of Merasmissions >> >>> - Players should receive one Scream Fortress VIII >> >>> Merasmission >> per day of the event, for a maximum possible of seven as of today >> >>> - Players who received too few Merasmissions will be able >> >>> to >> quickly catch up to the intended amount >> >>> - A small number of players who received too many >> Merasmissions will not receive any for the next few days >> >>> - Fixed the Tome of Merasmissions displaying an erroneous maximum >> number >> >>> - All players will have the opportunity to receive >> >>> twenty-six >> Merasmissions during this year's event, regardless of number of >> Merasmissions completed in previous years >> >>> - Fixed a small number of unusuals that did not have the proper >> displayed quality (unique (golden name) instead of unusual (purple >> name)) >> >>> - Updated the model/materials for The El Paso Poncho >> >>> - Fixed not seeing the correct display name for featured community >> maps (example: pl_fifthcurve_event vs. Brimstone) >> >>> - Updated the localization files >> >>> - Updated mvm_ghost_town to fix error models in the spawn rooms >> >>> - Updated pl_fifthcurve_event (Brimstone) >> >>> - Fixed RED players getting inside BLU's 2nd forward spawn >> >>> - Fixed skull's teeth in hell being non-solid >> >>> - Fixed hell's coffin tune and tiny spell song sometimes >> playing to the next round from previous round >> >>> - Fixed some players dropping into hell's lava in rare cases >> >>> - Fixed big pumpkin in RED 2nd base being non-solid >> >>> - Updated pd_pit_of_death_event >> >>> - Fixed an exploit which allowed players to enter the >> >>> enemy >> spawn >> >>> - Fixed enemy players teleported to the Underworld >> >>> spawning in >> one another >> >>> - Fixed finale particles not being drawn from certain distances >> >>> - Fixed certain overlays not rendering >> >>> - Increased damage over time dealt in the Underworld >> >>> - Added climbable props to the platforms near mid >> >>> - Added a nobuild to the area surrounding the portal >> >>> - Added signs in spawns to make the second door more obvious >> >>> - Adjusted respawn times so that the losing team will >> >>> respawn >> faster >> >>> - Adjusted health, ammo, and spellbooks around the map >> >>> - Changed the Underworld buff to use the Purgatory buff >> >>> from >> Eyeaduct >> >>> - Players killed during the finale will now turn into ghosts >> >>> - Decreased score limit from 5 to 4 points per player >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, >> please visit: >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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