Does this work fine in a mixed mapcycle or does it have to be only between
invasion maps for quickplay to work?

On Wed, Oct 7, 2015 at 3:16 AM, Alexander Corn <[email protected]>
wrote:

> It looks like you'll need community_update in your sv_tags to get Quickplay
> traffic for Invasion maps.
>
> Glad we're in Valve's thoughts and that they kept us apprised.
>
> On Tue, Oct 6, 2015 at 8:43 PM, Eric Smith <[email protected]>
> wrote:
>
> > We've released a mandatory update for TF2. The update notes are below.
> The
> > new version is 3013627.
> >
> > -Eric
> >
> > ------------------------------------
> >
> > - Invasion Community Update has arrived!
> >         - Check out the blog post for more information:
> > http://www.teamfortress.com/post.php?id=18730
> > - Fixed a problem with the Steam Overlay for Mac clients
> > - Fixed a regression with weapon hit sounds
> >         - Hit sounds no longer clip each other
> >         - Min and max pitch values reverted to what they were prior to
> the
> > October 1st update
> >         - Note: the Advanced Options default slider position is 100,
> which
> > is normal (0) pitch
> > - Fixed an issue with the Festive Revolver not drawing correctly
> > - Fixed an exploit in Mann vs. Machine related to infinite credits
> > - Fixed an exploit related to The Dalokohs Bar
> > - Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through
> > friendly targets at close range. This is the same behavior as rockets and
> > grenades.
> > - The Powerhouse and Concealed Killer Weapons Cases have been added to
> the
> > weekly drop list for Gun Mettle Campaign Coin owners
> >
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> >
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