The problem isn't just custom maps, i have investigated it further myself. Also default official maps suffer from the soundscape issue. By using developer 1, the soundscapes are totally different than they used to be. Though some maps use soundscapes from other official maps but go pl_upward as red and just listen the sound. No humming as before, just basic static electric bzzz from some indoor soundscape. Also dustbowl has different sounscape. Granary has own howling and birds singing.

-ics

Eric Smith kirjoitti:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2481614.

We're still looking into the problems with custom maps and soundscapes.

-Eric

-----------------------------------------

- Fixed a bug where players could be teleported to hell and not have visible 
bumper car
- Fixed a bug where Engineers could not pick up a building if the building was 
higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency 
Merasmus speaks that line
- Added a red glow for player ghosts on team Red
- Updated rd_asteroid
                 - Continued art-pass process
- Updated sd_doomsday_event
                 - Fixed a timing issue with Merasmus's announcement of the 
tickets becoming available
- Updated koth_lakeside_event
                 - Fixed missing collision on a barrel near the capture point


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to