Small follow up, I'm seeing the following sound net message being sent during one of the spikes:
Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5 Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5 Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5 Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5 Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5 Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5 Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5 Except perhaps 100 lines of this for what appears to be a giant packet received in a single tick. This would definitely give credence to any possible send buffer overflows if many sounds are being emitted in a single frame. In fact, earlier one of my servers entirely cleared out with every client being disconnected with the following message: ERROR! Couldn't send snapshot. Also, another issue with the taunt menu: if a client receives a full world update, they will no longer display the taunt menu and will instead use the normal taunt. Recording a demo and stopping it is all that's needed to reproduce this. On Thu, Jun 19, 2014 at 7:31 PM, Frank <[email protected]> wrote: > This may also be the cause of the returning "Buffer Overflow" client > crashing I've noticed a few times across a few Windows servers. I'm unable > to verify this against any Linux based at this point. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Ryan > Stecker > Sent: Thursday, June 19, 2014 8:23 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory TF2 update released > > Any chance of looking into perf issues when a full server gets in the > middle > of a conga taunt? Haven't had a chance to run any vprof profiling, but the > netgraph shows large spikes in what seems to be sounds, and it's followed > by > lots of client choke. > > > http://cloud-2.steampowered.com/ugc/595914029621586770/63623EC5F08542EB923A7 > DED740B2A2539227025/ > > > On Thu, Jun 19, 2014 at 7:17 PM, Eric Smith <[email protected]> > wrote: > > > We've released a mandatory update for TF2. The notes for the update > > are below. The new version number is 2290967. > > > > -Eric > > > > ----------------------------------------- > > > > - Added a new startup music track from Expiration Date > > - Added a crafting recipe for The Back Scatter > > - Fixed a client crash caused by Strange Fists > > - Fixed players using the partner taunts to enter enemy spawn rooms > > - Fixed a regression with the Disco Beat Down unusual effect > > - Fixed The Classic automatically zooming in after going through a > > teleporter while charging > > - Updated The Tide Turner to also refill the charge meter from impact > > kills > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

