"The funny part is that mvm is actually still pretty full here.. "

I can confirm this as well, my mvm still has lots of players. I assume Valve runs a lot bootcamp servers? I never actually checked.

On 2/5/2014 3:38 PM, Erik-jan Riemers wrote:
In my eyes, custom servers are still something i can manage since people
search for that. All quickplay servers are on my list of "to be removed" we
used to have say 6 to 8 players that would join a server (regulars) and
then quickplay would kick in and send some clients to it. When its above
10-15 the "i only come when its full regulars" will be coming too.

Now it just sits there around 6 to 8 players, people try to fill it up but
nobody comes (an hour passes, still nothing) imho, tf2 vanilla servers
offered by community = dead.

The funny part is that mvm is actually still pretty full here..


2014-02-05 Aaron Thompson <[email protected]>:

I agree that they should revert the change, yet this does not affect me. I
get all my traffic from the browser. :) the way things used to be.

Sincerely,
Aaron
On Feb 5, 2014 3:15 PM, "Robert Paulson" <[email protected]> wrote:

That is easy for you to say but absolutely unhelpful to server owners who
started with vanilla settings. They can change to non quickplay settings
to
appeal to browser only players, but then they will alienate their current
players, losing all their seeders, AND they have to compete with your
established server to fight over the few server browsers looking for a
new
server.

We also have servers that were never on quickplay and they are seeing a
small but accelerating decrease of players. Why is this also harming
non-quickplay servers? Because new players are now being conditioned to
play on official Valve servers and they are never made aware that there
are
non-quickplay type servers they would enjoy.

This will eventually affect your non-quickplay server even if you don't
notice it yet. You will not see this reflected on your gametracker rank
because it affects all community servers.

Bribe players with secret saxtoners to stay on your server as if we
weren't
spending enough money on servers? Using your steam group? Do you know
there
is a very small and invisible limit on the people you can invite now and
another limit that makes all non-friend invites silently fail?  Isn't
there
something wrong with the system when these gimmicks are the only way to
get
players instead of letting community servers compete equally with
official
servers?

I am sorry but your suggestions don't help at all. Disabling community
quickplay must be reversed or a compromise must be made if Valve really
cares about the long term player experience instead of a sloppy fix for
players too lazy to use the browser and likely to not have paid Valve a
single dime.


On Wed, Feb 5, 2014 at 11:40 AM, Martin V <[email protected]> wrote:

"And my servers are in the top 50 on Gametracker."
My server is in top20-15 and I don't see any player drops/decreasing.
Probably because my server is 'banned' (or has really LOW priority
in quickplay) from quickplay system for my tags:
increased_maxplayers,nocrits,nodmgspread,respawntimes

Maybe you should try not to depend on quickplay so much? Try expending
your
community and put some life into servers. Make some events. Prizes for
players etc.
Try using your steam group to fill the server with loyal players. Throw
some secret saxtoners like we do :)
USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D

Try using this plugin:
https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you
where your traffic is comming from (what connection method).


2014-02-05 Chris Oryschak <[email protected]>:

ics,

You're not the only one; i'm seeing the exact same trend on my
servers.
  Traffic is 50-58% decreased and I heavily rely on my community of 5
yrs
to
get the servers going come mid/late afternoon when they get home from
school & work.

If it wasn't for having my community built up for so long my servers
would
be on the brink of death, give it a few months and without being able
to
attract more players to replenish the community base i can see my
servers
dwindling down to nothing.

And my servers are in the top 50 on Gametracker.

Fletcher - Can you chime in on this, it would be really nice to get a
Valve
response on the mailing list instead of having to rely on 3rd party
sources
of email exchanges.  I know why Valve has done what they have done
but
it
would be really nice to get some feedback and/or maybe collectively
come
up
with some solutions that favor both the community servers and valves
strict
'vanilla' experience.

We (community operators) would just like to regain some comfort
knowing
this isn't the death of us.




On Wed, Feb 5, 2014 at 12:53 PM, ics <[email protected]> wrote:

Some time has now passed since Valve defaulted quickplay to Valve
servers
only on TF2 and we are taking the hit. Roughly half of our servers
it
now
empty. Changes daily which servers have players and which have not
so
it's
not really a lack of people not knowing them are there but lack of
players
one and nobody enters. They switch to fuller servers and since
there
isn't
much new players entering automatically and regulars are hesitant
to
enter
empty ones, this is where we are.

So after running servers for TF2 since the game came out, this is
what
i
get, go away message? You don't want me to run servers anylonger? I
don't
run crap on servers or advertisements or any mods, except for
administration between servers. Thanks a lot, Valve.

-ics

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