It's not the servers (that already exist) are the problem. It's that
the already existing playerbase is constantly reduced.

I want servers to flourish by using what's available, not by cutting
down large server owners. That's backwards logic.

On Sat, Jan 25, 2014 at 12:42 AM, Nerdboy <[email protected]> wrote:
> No I mean you, as the big dogs, are part of the problem and should
> scale back your networks if you're concerned about the little guy.
>
> On 1/24/14, Doctor McKay <[email protected]> wrote:
>> So newcomers need to face the "big dogs" with hundreds of servers with
>> their one server?
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Fri, Jan 24, 2014 at 6:35 PM, Nerdboy <[email protected]> wrote:
>>
>>> An easy solution to allow newcomers to get more traffic would be to
>>> reduce the number of servers you run. That way quickplay traffic is
>>> distributed more evenly rather than "who bought the most rack space?"
>>>
>>> On 1/24/14, Valentin G. <[email protected]> wrote:
>>> > Then explain how should people remedy this situation?
>>> >
>>> > Not every community can retroactively join the master race and
>>> > suddenly be around for 6 years and have a great playerbase out of thin
>>> > air. Yes, there are servers that currently rely on quickplay. So what
>>> > if 50% is QP traffic. That's still 50% of players that are returning.
>>> > In order to increase that percentage of returning players we still
>>> > *need* to have the other 50%. If people don't even come to your server
>>> > in the first place (by being in the 50% QP population) there is not
>>> > even the *chance* of them staying around.
>>> >
>>> > This is the model when you use QP. Use the system, deliver an
>>> > experience that continuously moves the split towards a healthy,
>>> > returning player base. Of course it would be great if players still
>>> > went around the server browser and naturally found out about new
>>> > servers and stayed there. Since that doesn't happen anymore, newer
>>> > communities have to rely on quickplay. That's simply how it works.
>>> > It's really great for all the people here that have a long history in
>>> > their community and a stable and returning playerbase already. Not
>>> > everyone can enjoy that, and you are trying to prevent them from even
>>> > having the ability to achieve that.
>>> >
>>> > I really hope one day people get that into their thick heads. There
>>> > are start-ups that haven't been around since the TF2 beta. They *can
>>> > not* have as healthy of a playerbase as you already have. Don't talk
>>> > them down because of that, and even applaud Valve when every chance of
>>> > building up their community is ripped from their hands.
>>> >
>>> > On Sat, Jan 25, 2014 at 12:14 AM, Gordon Reynolds
>>> > <[email protected]> wrote:
>>> >> Maybe there is a point to take from this.
>>> >>
>>> >> Maybe the kind of people who played TF2 pre-F2P era, aren't the same
>>> >> people
>>> >> who want to play TF2 now?
>>> >>
>>> >> Demographics change, if you think the same type of people pick up TF2
>>> >> today
>>> >> as the ones who paid money to pick it up pre-F2P, you might be in for
>>> >> a
>>> >> bit
>>> >> of a shock. Or not, look at your numbers, 50% of your population is
>>> >> just
>>> >> there because that's where they ended up, they didn't choose to be on
>>> >> your
>>> >> server.
>>> >>
>>> >>
>>> >> On Fri, Jan 24, 2014 at 3:10 PM, Doctor McKay <[email protected]>
>>> >> wrote:
>>> >>
>>> >>> Find me a vanilla server that remains populated without the help of
>>> >>> Quickplay. They don't exist.
>>> >>>
>>> >>>
>>> >>> Dr. McKay
>>> >>> www.doctormckay.com
>>> >>>
>>> >>>
>>> >>> On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds <
>>> >>> [email protected]> wrote:
>>> >>>
>>> >>> > So if you've had a server for a few years and you still get 47%
>>> >>> > quickplay
>>> >>> > traffic doesn't that tell you that you're running a server that
>>> >>> > might
>>> >>> > be
>>> >>> > twice as large as it needs to be? I mean if you pulled regulars
>>> >>> > from
>>> >>> > quickplay players wouldn't that number slowly drop (during peak),
>>> >>> > because
>>> >>> > of all your regulars?
>>> >>> >
>>> >>> > Or do quickplayer honestly, literally, -not care what server they
>>> >>> > are
>>> >>> on-,
>>> >>> > and will never add your server to favorites as is?
>>> >>> >
>>> >>> >
>>> >>> > On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay
>>> >>> > <[email protected]
>>> >
>>> >>> > wrote:
>>> >>> >
>>> >>> > > The cvar was actually added at the request of myself and several
>>> >>> others.
>>> >>> > >
>>> >>> > > I took the liberty to make a chart showing exactly what percent
>>> >>> > > of
>>> >>> > > my
>>> >>> > > players come from Quickplay. The result was disappointingly high:
>>> >>> > > http://i.imgur.com/91xNnU1.png
>>> >>> > >
>>> >>> > > I don't expect any more than 20% of Quickplay users to uncheck
>>> >>> > > the
>>> >>> > > "Official servers only" box. That means that I have lost around
>>> >>> > > 40%
>>> >>> > > of
>>> >>> my
>>> >>> > > traffic. My community is relatively popular, too. Smaller
>>> >>> > > communities
>>> >>> or
>>> >>> > > communities that are just starting up will lose a lot more
>>> >>> > > traffic
>>> >>> than I
>>> >>> > > will.
>>> >>> > >
>>> >>> > >
>>> >>> > > Dr. McKay
>>> >>> > > www.doctormckay.com
>>> >>> > >
>>> >>> > >
>>> >>> > > On Thu, Jan 23, 2014 at 10:48 PM, Robert Paulson <
>>> >>> [email protected]
>>> >>> > > >wrote:
>>> >>> > >
>>> >>> > > > It's quite obvious really. Valve only makes features to benefit
>>> >>> > > themselves
>>> >>> > > > or players, and cl_connectmethod was at face value did not do
>>> >>> > > > either
>>> >>> > one.
>>> >>> > > >
>>> >>> > > > They don't care about server owners having this knowledge
>>> >>> > > > unless
>>> >>> > > > it
>>> >>> > > > benefits them and didn't even bother to protect the convar from
>>> >>> > spoofing
>>> >>> > > by
>>> >>> > > > a using 1 convar flag.
>>> >>> > > >
>>> >>> > > > Its main purpose was to stop server owners from complaining
>>> >>> > > > about
>>> >>> > > > all
>>> >>> > the
>>> >>> > > > restrictions placed on quickplay on the flawed assumption that
>>> >>> > quickplay
>>> >>> > > is
>>> >>> > > > a tiny and unimportant part of your player base.
>>> >>> > > >
>>> >>> > > >
>>> >>> > > >
>>> >>> > > > On Thu, Jan 23, 2014 at 7:20 PM, Doctor McKay
>>> >>> > > > <[email protected]
>>> >>> >
>>> >>> > > > wrote:
>>> >>> > > >
>>> >>> > > > > While I agree with what you are saying, what does
>>> >>> > > > > cl_connectmethod
>>> >>> > have
>>> >>> > > > to
>>> >>> > > > > do with any of this?
>>> >>> > > > > On Jan 23, 2014 9:12 PM, "Robert Paulson"
>>> >>> > > > > <[email protected]>
>>> >>> > > wrote:
>>> >>> > > > >
>>> >>> > > > > > First they came for the custom attachments, and I did not
>>> >>> > > > > > speak
>>> >>> > out.
>>> >>> > > > > > Because I did not use it.
>>> >>> > > > > > Then they came for fast respawn, and I did not speak out.
>>> >>> Because I
>>> >>> > > did
>>> >>> > > > > not
>>> >>> > > > > > use it.
>>> >>> > > > > > Then they came for increased slots, and I did not speak
>>> >>> > > > > > out.
>>> >>> > Because
>>> >>> > > I
>>> >>> > > > > did
>>> >>> > > > > > not use it.
>>> >>> > > > > > Then they came for the MOTD, and I did not speak out.
>>> >>> > > > > > Because
>>> >>> > > > > > it
>>> >>> > > would
>>> >>> > > > > hurt
>>> >>> > > > > > others more than me.
>>> >>> > > > > > Then they came for me, and there was no one left to speak
>>> >>> > > > > > for
>>> >>> > > > > > me.
>>> >>> > > > > >
>>> >>> > > > > > This is a repeat of the "Custom Tabs" fiasco. Except Valve
>>> >>> probably
>>> >>> > > > won't
>>> >>> > > > > > remove it this time because they can wave the evidence that
>>> >>> > > > > > a
>>> >>> > > minority
>>> >>> > > > of
>>> >>> > > > > > players use quickplay, despite the fact that quickplay has
>>> >>> > > > > > a
>>> >>> > monopoly
>>> >>> > > > on
>>> >>> > > > > > new players and without them your server is dead. Your
>>> current
>>> >>> > > players
>>> >>> > > > > > won't play TF2 forever.
>>> >>> > > > > >
>>> >>> > > > > > I saw this coming a mile away when Valve released the
>>> >>> > > cl_connectmethod
>>> >>> > > > > > convar. As I have said time and time again, Valve has
>>> >>> > > > > > obligations
>>> >>> > to
>>> >>> > > > > server
>>> >>> > > > > > owners as well as players. We, or at least I, bought TF2
>>> >>>  expecting
>>> >>> > > not
>>> >>> > > > > to
>>> >>> > > > > > have our hosting abilities crippled so much.
>>> >>> > > > > >
>>> >>> > > > > > On Thu, Jan 23, 2014 at 5:11 PM, Doctor McKay <
>>> >>> > [email protected]
>>> >>> > > >
>>> >>> > > > > > wrote:
>>> >>> > > > > >
>>> >>> > > > > > > Why?
>>> >>> > > > > > >
>>> >>> > > > > > > Adding a "Valve servers only" checkbox (that's checked by
>>> >>> > default)
>>> >>> > > is
>>> >>> > > > > > going
>>> >>> > > > > > > to hurt enough (and only those communities that are
>>> >>> > > > > > > playing
>>> >>> > > > > > > by
>>> >>> > the
>>> >>> > > > > rules;
>>> >>> > > > > > > cheating communities will just steal *more* traffic from
>>> the
>>> >>> > > > legitimate
>>> >>> > > > > > > communities).
>>> >>> > > > > > >
>>> >>> > > > > > > It's now all but impossible to try to retain a client who
>>> >>> joined
>>> >>> > > via
>>> >>> > > > > > > Quickplay (and those are the clients we *need* to
>>> >>> > > > > > > retain).
>>> >>> > > > > > > We
>>> >>> > can't
>>> >>> > > > > show
>>> >>> > > > > > > them our website. We can't even allow them to use a menu
>>> >>> > > > > > > to
>>> >>> jump
>>> >>> > to
>>> >>> > > > > > another
>>> >>> > > > > > > one of our servers anymore.
>>> >>> > > > > > >
>>> >>> > > > > > > Please think about what you're doing. If your intention
>>> >>> > > > > > > is
>>> >>> > > > > > > to
>>> >>> > harm
>>> >>> > > > the
>>> >>> > > > > > good
>>> >>> > > > > > > communities, you're doing a fine job at it.
>>> >>> > > > > > >
>>> >>> > > > > > > Dr. McKay
>>> >>> > > > > > > www.doctormckay.com
>>> >>> > > > > > > _______________________________________________
>>> >>> > > > > > > To unsubscribe, edit your list preferences, or view the
>>> list
>>> >>> > > > archives,
>>> >>> > > > > > > please visit:
>>> >>> > > > > > >
>>> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> >>> > > > > > >
>>> >>> > > > > > _______________________________________________
>>> >>> > > > > > To unsubscribe, edit your list preferences, or view the
>>> >>> > > > > > list
>>> >>> > > archives,
>>> >>> > > > > > please visit:
>>> >>> > > > > >
>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> >>> > > > > >
>>> >>> > > > > _______________________________________________
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>>> >>> > > > > please visit:
>>> >>> > > > >
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>
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