On 23/11/2013 12:15, ElitePowered . wrote:
Doing so is the equivalence of joining via a link on a site
containing steam//connect:ip. If a user is connecting from a steam group,
there isn't an efficient way of tracking it other than concluding the
connection originated from a site. gg

Well I dunno it's the client that is tracking, so it should be able to easily distinguish between these different methods. If you type connect in the console or type 'retry' that is not really the same as clicking a server in faves or clicking a URL on a webpage.

There's a bug / race condition that happens sometimes when you pick a team before a round starts. Presumably it happens if you do that at the exact same time as someone else does. Normally if you press '3' from the team select menu you'd either be placed on, blu, or, if blu has more players then you'd still be at the team pick menu. But, when the race condition happens on the client the team pick menu disappears and you get put in a kind of limbo where you're spectating (on 2fort, usually looking from the bridge camera) and "," and "." don't work. I quite often use 'retry' to get out of that and back on the server. So that's hardly the equivalent of joining via favourites.

To my mind, retry probably shouldn't count at all (because the method you used to join that server has already been counted) but at the least it should have its own category. Depends how much it is used I suppose but it will skew the results if it is used a lot.

The convar could do with adding to the console's autocomplete / find features too if possible.
--
Dan

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