Actually, on Linux they're quite helpful. I've patched a number of crashes
that Valve refuses (or doesn't have time) to fix. I wish Windows too was
taken seriously, but that discussion died quite dramatically over nothing.

This is what I use on Linux: -debug -nobreakpad -gdb /usr/bin/gdb

If your intention is to use the core files, you should probably set a
reasonable limit (typically using `ulimit -c`).

Assuming you're running on Linux, you should have a debug.log beside your
srcds_run if you enable debug mode. This should give you an overview of
registers, and the assembly up to the dying op code. In most cases, you
should be able to fix the problem.

Hope this helps,
Kyle.


On Fri, Nov 8, 2013 at 10:19 AM, Bruno Garcia <[email protected]>wrote:

> Also, just to be clear, these dumps will hardly tell you anything if you
> debug them with any tool.
> You need the internal source engine code to debug this with, which only
> devs have.
>
>
> On Fri, Nov 8, 2013 at 2:17 PM, Bruno Garcia <[email protected]
> >wrote:
>
> > -debug or -allowdebug (I think one is for Windows and the other for
> Linux)
> > generates dumps files in case of a crash or an assert.
> >
> > You can find the .dump files in your srcds mod folder (eg. cstrike/)
> >
> >
> >
> > On Fri, Nov 8, 2013 at 7:52 AM, babaj <[email protected]> wrote:
> >
> >> Hello.
> >>
> >> -debug
> >> -allowdebug
> >> Option works?
> >>
> >> If it works, what is right?
> >>
> >> And where he writes the logs?
> >>
> >> Thank you.
> >>
> >>
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> >>
> >
> >
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