When i had sourcemod on i believe it happens when it spawns a bot. But
indeed without addons same issue.


2013/10/31 martin v <[email protected]>

> There are still a lot of server crashes on pl_hightower_event.
> I've tried without addons folder and i was still crashing so this is not a
> sourcemod issue. EVERY SINGLE CRASH was while beeing in hell. My friends
> running other servers have the same issue - crash while in hell.
>
>
> 2013/10/31 Kyle Sanderson <[email protected]>
>
> > Were you guys able to fix the null model_t* trace-ray engine bug? I
> > encountered it last week in cstrike where a solid didn't have a collision
> > model, resulting in GetCollisionModel returning NULL. The initial generic
> > call in cstrike came from the unducks in movement. The dumps I've seen
> > (from TF pre-today update) have the same offset, so I'm largely assuming
> > it's the same. Presumably High Tower has/had a similar problem? It also
> > looks like guards are already present for a NULL vcollide_t *.
> >
> > The crashes I've encountered/seen are in bool
> > CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int,
> ICollideable
> > *, studiohdr_t *, trace_t * );. Other functions that deal with solids
> > appear to check for (and expect) a NULL model_t *.
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <[email protected]>
> > wrote:
> >
> > > There was a typo in the last line of the notes. There was a missed note
> > in
> > > "yesterday's" update. We're still investigating issues as they come up,
> > so
> > > please report them as you find them.
> > >
> > > Thanks.
> > >
> > > -Eric
> > >
> > >
> > > -----Original Message-----
> > > From: Eric Smith
> > > Sent: Wednesday, October 30, 2013 6:33 PM
> > > To: Half-Life dedicated Linux server mailing list (
> > > [email protected]); Half-Life dedicated Win32 server
> > > mailing list ([email protected]); '
> > > [email protected]' (
> > > [email protected])
> > > Subject: Mandatory TF2 update released
> > >
> > > We've released a mandatory TF2 update for Halloween. The notes for the
> > > update are below. The new version is 1979503.
> > >
> > > -Eric
> > >
> > > --------------------------
> > >
> > > - Added new main menu character images for Scream Fortress 2013
> > > - Fixed a server crash related to The High Five taunt
> > > - Fixed neutral pumpkin bombs exploding with blue particles
> > > - Fixed health on hit particle effect precache error
> > > - Fixed client nTextureFrame < 0 warning spew in dev console
> > > - Updated the round restart event to remove spells after playing in
> hell
> > > - Updated plr_hightower_event to improve server stability
> > > - Updated The Chicken Kiev so it can't be equipped with the Cold War
> > > Luchador or the Large Luchador
> > > - Re-enabled the crafting recipes for zombie costumes
> > >
> > > Notes missed from Monday's update:
> > > - Updated the Vaccinator to use the reload key to cycle through resist
> > > types
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to