When i had sourcemod on i believe it happens when it spawns a bot. But indeed without addons same issue.
2013/10/31 martin v <[email protected]> > There are still a lot of server crashes on pl_hightower_event. > I've tried without addons folder and i was still crashing so this is not a > sourcemod issue. EVERY SINGLE CRASH was while beeing in hell. My friends > running other servers have the same issue - crash while in hell. > > > 2013/10/31 Kyle Sanderson <[email protected]> > > > Were you guys able to fix the null model_t* trace-ray engine bug? I > > encountered it last week in cstrike where a solid didn't have a collision > > model, resulting in GetCollisionModel returning NULL. The initial generic > > call in cstrike came from the unducks in movement. The dumps I've seen > > (from TF pre-today update) have the same offset, so I'm largely assuming > > it's the same. Presumably High Tower has/had a similar problem? It also > > looks like guards are already present for a NULL vcollide_t *. > > > > The crashes I've encountered/seen are in bool > > CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, > ICollideable > > *, studiohdr_t *, trace_t * );. Other functions that deal with solids > > appear to check for (and expect) a NULL model_t *. > > > > Thanks, > > Kyle. > > > > > > On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <[email protected]> > > wrote: > > > > > There was a typo in the last line of the notes. There was a missed note > > in > > > "yesterday's" update. We're still investigating issues as they come up, > > so > > > please report them as you find them. > > > > > > Thanks. > > > > > > -Eric > > > > > > > > > -----Original Message----- > > > From: Eric Smith > > > Sent: Wednesday, October 30, 2013 6:33 PM > > > To: Half-Life dedicated Linux server mailing list ( > > > [email protected]); Half-Life dedicated Win32 server > > > mailing list ([email protected]); ' > > > [email protected]' ( > > > [email protected]) > > > Subject: Mandatory TF2 update released > > > > > > We've released a mandatory TF2 update for Halloween. The notes for the > > > update are below. The new version is 1979503. > > > > > > -Eric > > > > > > -------------------------- > > > > > > - Added new main menu character images for Scream Fortress 2013 > > > - Fixed a server crash related to The High Five taunt > > > - Fixed neutral pumpkin bombs exploding with blue particles > > > - Fixed health on hit particle effect precache error > > > - Fixed client nTextureFrame < 0 warning spew in dev console > > > - Updated the round restart event to remove spells after playing in > hell > > > - Updated plr_hightower_event to improve server stability > > > - Updated The Chicken Kiev so it can't be equipped with the Cold War > > > Luchador or the Large Luchador > > > - Re-enabled the crafting recipes for zombie costumes > > > > > > Notes missed from Monday's update: > > > - Updated the Vaccinator to use the reload key to cycle through resist > > > types > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

