On 15/08/2016 17:08, Tim Waters wrote:
For tileservers generally a fast disk and as much RAM as you can get.

http://wiki.openstreetmap.org/wiki/Servers/Tile_CDN  says 32G RAM and
disk with 200Gb > 10kRPM speeds.

How much data is there in OHM Tim? My guess that the amount of data is significantly less than OSM, and updates and tile accesses are also significantly fewer, so the requirement is closer to that needed to serve a small OSM extract* rather than render the planet (with all those lovely French buildings!).

Cheers,
Andy

* a couple of data points from here - rendering (with 4 threads) and updating Great Britain (~800Mb of .PBF) works acceptably fast enough on a "home PC" with around 4Gb memory and < 50Gb disk allocated to it. Doing ~400Mb of .PBF with 2 threads needs < 2Gb memory and < 20Gb disk.

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