the algorithms in the CGAL library might be a good starting point in terms of looking into other algorithmic approaches http://www.cgal.org/ it has a excellent set of references for its component parts
On Sun, Jun 5, 2011 at 11:41 AM, Andrew Coppin <[email protected]>wrote: > On 04/06/2011 08:25 PM, Tom Hawkins wrote: > > What is the easiest way to generate polygon meshes from constructive >> solid geometry? Marching cubes [4] seems pretty involved. >> > > As I understand it, this is a Very Hard Problem. This is (one of the > reasons) why there are so few converters from POV-Ray to mesh-based formats; > it's highly non-trivial to tesselate CSG. > > > _______________________________________________ > Haskell-Cafe mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/haskell-cafe >
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