you could have a look at these ...
bjpop-ray - search on web
hray - http://users.elis.ugent.be/~kehoste/Haskell/HRay/
Hello cafe,
While I was studying for my computer graphics test I have tomorrow I
realized that maybe some of the major problems I've read so far about
Radiosity Rendering Algorithms may be reduced significantly if it was
implemented in Haskell and taking advantage of the lazy evaluation so
that only what can be seen from the viewer's perspective point of view
is calculated, and the rest of the scene just remains as thunks waiting
for them to be calculated in case they are needed.
I guess that probably most of the people on this list doesn't really
work on the computer graphics area, but if anybody out there actually
does I'd really like if he or she could explain me more of why what I'm
saying could be really useful and what has already been done (or why I'm
so lost that I'm probably gonna fail my exam tomorrow hahaha)...
One of the things I'm studying is the Monte Carlo Radiosity Methods
which takes advantages of non-determinism to create stochastic
algorithms, I guess this is more difficult to implement in Haskell,
please if you know any of this Monte Carlo Methods for Radiosity
Algorithms share that knowledge with me (and the list).
Thank you,
Hector Guilarte
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