Vimal wrote: > Idea 1: > A Traceroute visualizer. > > I saw the video on the London Haskell Group on how to create a game in > Haskell, and loved the "rotating earth" part of the game. (Space > Invaders or something like that). Combine the earth (with a Google > earth touch) with a traceroute backend and animate packet routing via > different cities live on the screen. > > I like this idea. More of a fun project than a useful one. Probably > Haskell isnt a good language to implement it, but as they say, one > should never think about moulding a project to suit the language you > code in.
Just out of curiosity: how do you plan to find out server locations (beyond the obvious top-level domain -> country heuristics)? Cheers Ben _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
