Vimal wrote:
> Idea 1:
> A Traceroute visualizer.
> 
> I saw the video on the London Haskell Group on how to create a game in
> Haskell, and loved the "rotating earth" part of the game. (Space
> Invaders or something like that). Combine the earth (with a Google
> earth touch) with a traceroute backend and animate packet routing via
> different cities live on the screen.
> 
> I like this idea. More of a fun project than a useful one. Probably
> Haskell isnt a good language to implement it, but as they say, one
> should never think about moulding a project to suit the language you
> code in.

Just out of curiosity: how do you plan to find out server locations (beyond
the obvious top-level domain -> country heuristics)?

Cheers
Ben

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