Andrew Coppin wrote:
Greetings.
I have something which you might find mildly interesting. (Please don't
attempt the following unless you have some serious CPU power available,
and several hundred MB of hard drive space free.)
darcs get http://www.orphi.me.uk/darcs/Chaos
cd Chaos
ghc -O2 --make System1
./System1
On my super-hyper-monster machine, the program takes an entire 15
minutes to run to completion. When it's done, you should have 500 images
sitting in front of you. (They're in PPM format - hence the several
hundred MB of disk space!) The images are the frames that make up an
animation; if you can find a way to "play" this animation, you'll be
treated to a truely psychedelic light show! (If not then you'll just
have to admire them one at a time. The first few dozen frames are quite
boring by the way...)
If you want to, you can change the image size. For example, "./System1
800" will render at 800x800 pixels instead of the default 200x200. (Be
prepaired for /big/ slowdowns!)
*What is it?*
Well, it's a physical simulation of a "chaos pendulum". That is, a
magnetic pendulum suspended over a set of magnets. The pendulum would
just swing back and forth, but the magnets perturb its path in complex
and unpredictable ways.
However, rather than simulate just 1 pendulum, the program simulates
40,000 of them, all at once! For each pixel, a pendulum is initialised
with a velocity of zero and an initial position corresponding to the
pixel coordinates. As the pendulums swing, each pixel is coloured
according to the proximity of the corresponding pendulum to the tree
magnets.
*Help requested...*
Can anybody tell me how to make the program go faster?
I already replaced all the lists with IOUArrays, which resulted in big,
big speedups (and a large decrease in memory usage). But I don't know
how to make it go any faster. I find it worrying that the process of
converting pendulum positions to colours appears to take significantly
longer than the much more complex task of performing the numerical
integration to discover the new pendulum positions. Indeed, using GHC's
profiling tools indicates that the most time is spent executing the
function "quant8". This function is defined as:
quant8 :: Double -> Word8
quant8 = floor . (0xFF *)
I can't begin to /imagine/ how /this/ can be the most compute-intensive
part of the program when I've got all sorts of heavy metal maths going
on with the numerical integration and so forth...! Anyway, if anybody
can tell me how to make it run faster, I'd be most appriciative!
Also, is there an easy way to make the program use /both/ of the CPUs in
my PC? (Given that the program maps two functions over two big IOUArrays...)
Finally, if anybody has any random comments about the [lack of] qualify
in my source code, feel free...
Try adding strictness annotations to all the components of all your data
structures (i.e. put a ! before the type). Not all of the need it, but I doubt
any need to be lazy either. Probably the reason quant8 seems to be taking so
much time is that it is where a lot of stuff finally gets forced. Certainly,
for things that are "primitive" like Colour and Vector you want the components
to be strict, in general.
I did this for the program and ran System1 100 and it took maybe a couple of
minutes, it seemed to be going at a decent clip. 200x200 should take 4 times
longer, I assume, and I still don't see that taking 15 minutes. This is on a
laptop running on a Mobile AMD Sempron 3500+. Also, you have many many
superfluous parentheses and use a different naming convention from
representative Haskell code (namely camelCase).
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