And what are the advantages of each way of connecting signals? It seems to me that overriding a signal method requires less typing, and results perhaps in more readable code.
On the other hand, the method on_expose_event used in DrawingArea is protected, so one can override it only if one derives from DrawingArea, which may not be always expedient. Are there any other advantages and disadvantages? And are there any subtle semantic differences between the two ways? I would assume that overriding the signal method somehow causes the signal to be connected behind the scenes, though I have no clue how that would be done. ----- Original Message ---- From: José Alburquerque <jaalburquer...@cox.net> To: Piscium <grok...@yahoo.ie> Cc: gtkmm-list@gnome.org Sent: Mon, 10 May, 2010 21:30:55 Subject: Re: explicit signal connection vs. overriding function On Mon, 2010-05-10 at 19:57 +0000, Piscium wrote: > This begs the question: are the two methods of handling signals equivalent? > Is it always possible to choose either of them? > Yes, there are two methods. Classes that are derived from Glib::Object that have signals such as signal_signalname() (which can be connected to) also have virtual methods such as on_signalname(). If that class is overridden, overriding the on_signalname() is another way of handling the signal. -- José _______________________________________________ gtkmm-list mailing list gtkmm-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtkmm-list