Excuse-me, I'm using Gio::Socket::receive()& Gio::Socket::send(), not
Gio::receive()& Gio::send()...
You can acctually use Sockets as Streams, so you can use
Gio::OutputStream::write() and Gio::InputStream::read().
In my opinion this is even the easier way to handle sockets because you
can also use receive-events to avoid blocking calls.
With regards,
michi7x7
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