Excuse-me, I'm using Gio::Socket::receive()&  Gio::Socket::send(), not
Gio::receive()&  Gio::send()...
You can acctually use Sockets as Streams, so you can use Gio::OutputStream::write() and Gio::InputStream::read(). In my opinion this is even the easier way to handle sockets because you can also use receive-events to avoid blocking calls.

With regards,

michi7x7
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