After upgrading to Bionic Beaver my programs have problems with GL_ARB_bindless_texture:
I reproduced this bug with an example provided by OpenSceneGraph project (example osgbindlesstext) I debugged what I can but all seams right. Altough all calls to texture2D in glsl gives 0. I ran benchmarks but none include the feature: https://openbenchmarking.org/result/1808254-KH-TRY2REPRO45 <https://openbenchmarking.org/result/1808254-KH-TRY2REPRO45> Try2repro Benchmarks [1808254-KH-TRY2REPRO45] - OpenBenchmarking.org<https://openbenchmarking.org/result/1808254-KH-TRY2REPRO45> openbenchmarking.org Benchmarks of try2repro with Linux test results, hardware information, and performance data. Here it is. At least for my complete system spec...:/ It's no the first time this feature break after driver update so perhaps it's in Nvidia hands ..but If I can help to fix it I would be glad... .perhaps in creating a specialize beanchmark for this feature or something (Render to texture bind less stuff, readback and fails if image is black) Cheers
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