After upgrading to Bionic Beaver my programs have problems with 
GL_ARB_bindless_texture:

I reproduced this bug with an example provided by OpenSceneGraph project 
(example osgbindlesstext)

I debugged what I can but all seams right. Altough all calls to texture2D in 
glsl gives 0.


I ran benchmarks but none include the feature:

https://openbenchmarking.org/result/1808254-KH-TRY2REPRO45
<https://openbenchmarking.org/result/1808254-KH-TRY2REPRO45>

Try2repro Benchmarks [1808254-KH-TRY2REPRO45] - 
OpenBenchmarking.org<https://openbenchmarking.org/result/1808254-KH-TRY2REPRO45>
openbenchmarking.org
Benchmarks of try2repro with Linux test results, hardware information, and 
performance data.

Here it is. At least for my complete system spec...:/


It's no the first time this feature break after driver update so perhaps it's 
in Nvidia hands ..but If I can help to fix it I would be glad...
.perhaps in creating a specialize beanchmark for this feature  or something

(Render to texture bind less stuff, readback and fails if image is black)


Cheers
-- 
Mailing list: https://launchpad.net/~graphics-drivers-testers
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~graphics-drivers-testers
More help   : https://help.launchpad.net/ListHelp

Reply via email to